\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 67 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 85 memory used for resident sounds: 764028 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 196 memory used for resident sounds: 44984 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 153 memory used for resident sound data: 2232 sum of resident buffer sizes: 1784996 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 116 memory used for resident sound data: 1089854 sum of resident buffer sizes: 1089854 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 187 memory used for resident sound data: 649440 sum of resident buffer sizes: 2145420 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 280 memory used for resident sound data: 10764 sum of resident buffer sizes: 3160616 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 280 memory used for resident sound data: 10764 sum of resident buffer sizes: 3160616 (should be the same as the memory used for resident sound data.)