\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 138 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 293 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 115 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 302 memory used for resident sounds: 17352 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 146 memory used for resident sounds: 492198 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 297 memory used for resident sounds: 65216 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 231 memory used for resident sound data: 285490 sum of resident buffer sizes: 2322750 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 249 memory used for resident sound data: 111168 sum of resident buffer sizes: 2433918 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 272 memory used for resident sound data: 0 sum of resident buffer sizes: 2820084 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 103 memory used for resident sound data: 1215158 sum of resident buffer sizes: 1215158 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 401 memory used for resident sound data: 1445868 sum of resident buffer sizes: 4144670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 402 memory used for resident sound data: 35942 sum of resident buffer sizes: 4179188 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 402 memory used for resident sound data: 35942 sum of resident buffer sizes: 4179188 (should be the same as the memory used for resident sound data.)