\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 18 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 80 memory used for resident sounds: 782844 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 183 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 8 memory used for resident sounds: 72972 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sound data: 145850 sum of resident buffer sizes: 1884326 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 94 memory used for resident sound data: 896076 sum of resident buffer sizes: 896076 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 83 memory used for resident sound data: 762518 sum of resident buffer sizes: 762518 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sound data: 1697976 sum of resident buffer sizes: 1697976 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 18 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 80 memory used for resident sounds: 782844 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 183 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 8 memory used for resident sounds: 72972 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sound data: 145850 sum of resident buffer sizes: 1884326 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 94 memory used for resident sound data: 896076 sum of resident buffer sizes: 896076 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 83 memory used for resident sound data: 762518 sum of resident buffer sizes: 762518 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sound data: 1697976 sum of resident buffer sizes: 1697976 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 254 memory used for resident sound data: 141518 sum of resident buffer sizes: 2728246 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 254 memory used for resident sound data: 141518 sum of resident buffer sizes: 2728246 (should be the same as the memory used for resident sound data.)