// buffered sound data // * indicates that the sound was never played. number of buffered sounds: 212 memory used for resident sound data: 0 sum of resident buffer sizes: 2132928 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 212 memory used for resident sound data: 0 sum of resident buffer sizes: 2132928 (should be the same as the memory used for resident sound data.)