\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 282 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 239 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 280 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 105 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 381 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 19260 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 9612 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 373 memory used for resident sounds: 6516 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 333 memory used for resident sounds: 84420 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 381640 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 339 memory used for resident sounds: 53082 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 357 memory used for resident sounds: 8172 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 297 memory used for resident sounds: 13068 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 477 memory used for resident sound data: 0 sum of resident buffer sizes: 5043822 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 477 memory used for resident sound data: 0 sum of resident buffer sizes: 5043822 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 293 memory used for resident sound data: 3179598 sum of resident buffer sizes: 3179598 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 282 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 239 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 280 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 105 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 381 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 19260 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 9612 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 373 memory used for resident sounds: 6516 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 333 memory used for resident sounds: 84420 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 381640 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 339 memory used for resident sounds: 53082 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 357 memory used for resident sounds: 8172 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 297 memory used for resident sounds: 13068 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 477 memory used for resident sound data: 0 sum of resident buffer sizes: 5043822 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 477 memory used for resident sound data: 0 sum of resident buffer sizes: 5043822 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 293 memory used for resident sound data: 3179598 sum of resident buffer sizes: 3179598 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 0 sum of resident buffer sizes: 5051670 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 500 memory used for resident sound data: 0 sum of resident buffer sizes: 5737784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 545 memory used for resident sound data: 0 sum of resident buffer sizes: 6582800 (should be the same as the memory used for resident sound data.)