d:\data\spl\l01_4-traffic01.spl d:\data\spl\l01_4-traffic02.spl d:\data\spl\l01_4-traffic03.spl d:\data\spl\l01_4-traffic04.spl d:\data\spl\l01_4-traffic05.spl d:\data\spl\l01_4-traffic06.spl d:\data\spl\l01_4-traffic01_02.spl d:\data\spl\l01_4-traffic01_03.spl d:\data\spl\l01_4-traffic02_02.spl d:\data\spl\l01_4-traffic02_03.spl d:\data\spl\l01_4-traffic03_02.spl d:\data\spl\l01_4-traffic03_03.spl d:\data\spl\l01_4-traffic04_02.spl d:\data\spl\l01_4-traffic04_03.spl d:\data\spl\l01_4-traffic05_02.spl d:\data\spl\l01_4-traffic05_03.spl d:\data\spl\l01_4-traffic06_03.spl d:\data\spl\l01_4-traffic06_02.spl d:\data\spl\l01_4-overhead_flyby01.spl d:\data\spl\l01_4-overhead_flyby02.spl d:\data\spl\l01_4-4everl00p.spl d:\data\spl\l01_4-falcon.spl d:\data\spl\l01_4-flyby_last_const_flr.spl d:\data\spl\l01_4-traffic07.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 342 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 143 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 336 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 339 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 419 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 491 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 473 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 468 memory used for resident sounds: 108504 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 466 memory used for resident sounds: 77832 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 453 memory used for resident sounds: 40498 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 353 memory used for resident sounds: 1352422 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sounds: 92628 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 421 memory used for resident sounds: 54912 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sounds: 529142 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 582 memory used for resident sound data: 0 sum of resident buffer sizes: 5283620 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 580 memory used for resident sound data: 0 sum of resident buffer sizes: 5270336 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 579 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 579 memory used for resident sound data: 0 sum of resident buffer sizes: 5270336 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 342 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 143 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 336 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 339 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 419 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 491 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 473 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 468 memory used for resident sounds: 108504 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 466 memory used for resident sounds: 77832 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 453 memory used for resident sounds: 40498 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 353 memory used for resident sounds: 1352422 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sounds: 92628 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 421 memory used for resident sounds: 54912 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sounds: 529142 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 582 memory used for resident sound data: 0 sum of resident buffer sizes: 5283620 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 580 memory used for resident sound data: 0 sum of resident buffer sizes: 5270336 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 579 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 0 sum of resident buffer sizes: 5262488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 579 memory used for resident sound data: 0 sum of resident buffer sizes: 5270336 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 534 memory used for resident sound data: 3168 sum of resident buffer sizes: 4988816 (should be the same as the memory used for resident sound data.)