d:\data\spl\l05_3_starfighter02.spl \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 202 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 56 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 73 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 171 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 174 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 178 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 165 memory used for resident sounds: 869176 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 329 memory used for resident sounds: 260800 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 226 memory used for resident sounds: 6516 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 51 memory used for resident sounds: 114660 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 267 memory used for resident sounds: 38398 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 299 memory used for resident sounds: 34992 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sound data: 14004 sum of resident buffer sizes: 4616102 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sound data: 0 sum of resident buffer sizes: 4616102 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 389 memory used for resident sound data: 3168 sum of resident buffer sizes: 4619270 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 392 memory used for resident sound data: 18936 sum of resident buffer sizes: 4643066 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 398 memory used for resident sound data: 0 sum of resident buffer sizes: 4693200 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 36 memory used for resident sound data: 352832 sum of resident buffer sizes: 352832 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 395 memory used for resident sound data: 10980 sum of resident buffer sizes: 4644542 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 202 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 56 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 73 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 171 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 174 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 178 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 165 memory used for resident sounds: 869176 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 329 memory used for resident sounds: 260800 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 226 memory used for resident sounds: 6516 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 51 memory used for resident sounds: 114660 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 267 memory used for resident sounds: 38398 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 299 memory used for resident sounds: 34992 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sound data: 14004 sum of resident buffer sizes: 4616102 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sound data: 0 sum of resident buffer sizes: 4616102 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 389 memory used for resident sound data: 3168 sum of resident buffer sizes: 4619270 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 392 memory used for resident sound data: 18936 sum of resident buffer sizes: 4643066 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 398 memory used for resident sound data: 0 sum of resident buffer sizes: 4693200 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 36 memory used for resident sound data: 352832 sum of resident buffer sizes: 352832 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 395 memory used for resident sound data: 10980 sum of resident buffer sizes: 4644542 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 358 memory used for resident sound data: 82388 sum of resident buffer sizes: 4101940 (should be the same as the memory used for resident sound data.)