print print Project Jedi Starfighter - AutoExec.con Script print Version 0.1 print Silent Yes // // Set the mouse sensitivity and activate mlook // Call _MouseMove, SetSensitivity, 10 Call _MouseRotate, SetSensitivity, 50 Call _MouseRotate, ReverseAxis2, On // // Setup our standard controllers // CreateGOB CPlayerFlightModel, _FM CreateGOB CAbstractOrbitCtrl, _Orbit CreateGOB CMovingOrbitTerrainCtrl, _OrbitSpin CreateGOB CChaseTerrainCtrl, _Chase CreateGOB CTrackTerrainCtrl, _Track CreateGOB CShakeCtrl, _Shake CreateGOB CForceFeedbackCtrl, _FFeedbackCtrl CreateGOB CPlayerFlightModel, _FM2 CreateGOB CAbstractOrbitCtrl, _Orbit2 CreateGOB CMovingOrbitTerrainCtrl, _OrbitSpin2 CreateGOB CChaseTerrainCtrl, _Chase2 CreateGOB CTrackTerrainCtrl, _Track2 CreateGOB CShakeCtrl, _Shake2 CreateGOB CForceFeedbackCtrl, _FFeedbackCtrl2 _FM2.SetControllerNum 2 _Shake2.SetPlayerNum 2 _FFeedbackCtrl2.SetControllerNum 2 // // Markers // CreateGOB CMarker, _Mark1 CreateGOB CMarker, _Mark2 CreateGOB CMarker, _Mark3 CreateGOB CMarker, _Mark4 CreateGOB CMarker, _Mark5 CreateGOB CMarker, _FBMark Set _Mark1.Hidden = True Set _Mark2.Hidden = True Set _Mark3.Hidden = True Set _Mark4.Hidden = True Set _Mark5.Hidden = True Set _FBMark.Hidden = True // // Other miscellaneous GOBS // CreateGOB CWing, _Wingmen CreateGOB CWing, _Wingmen2 CreateGOB COutOfWorldCtrl, _OOW CreateGOB CLeadInCtrl, _LeadinCtrl CreateGOB CShieldRechargeCtrl, _ShieldRechargeCtrl CreateGOB CHaloCtrl, _HaloCtrl CreateGOB CThrustMaster, _ThrustCtrl CreateGOB CBarrelRollCtrl, _BarrelRollCtrl // // Setup wingmen to allow craft who are children // set _wingmen.allowchildren = true set _wingmen2.allowchildren = true // // Setup Letterbox controller // CreateGOB CLetterBox, _LetterBox Set _LetterBox.Depth = 3000.0 // // Rendering Options // ropt mipmap,true // // Standard procedures // DefProc Reset // Stop processing any ARC files Finish // Now the Mission Manager ClearMMgr // And finally the GOD ClearGameDB EndProc DefProc FreeCamera, FreeCam DeactivateController _Orbit DeactivateController _Chase DeactivateController _Padlock DeactivateController _MouseMove DeactivateController _Track DeactivateController _Glue ActivateController _FreeMove, _External ActivateController _MouseRotate, _External EndProc DefProc LoadSandboxButton LoadSandbox UserButton 12, Unload SB, UnloadSandboxButton EndProc DefProc UnloadSandboxButton UnloadSandbox UserButton 12, Load SB, LoadSandboxButton EndProc UserButton 12, Load SB, LoadSandboxButton // // Load the standard catalogs // LoadCatalog OSText.catalog LoadCatalog UI.catalog SetBaseline set $platformSetupFile = "xbox.con" // // Get our global variables // RunScript Globals.con, NoExistOK // // Run the Team script // //RunScript Team.con, NoExistOK //////////////////////////////////////////////////////////////////////////// // Team.con - problem with $$platformSetupFile, so copied team.con here // explicitely. This should be fixed. //////////////////////////////////////////////////////////////////////////// //***********************************************************************\\ // Standard System Scripts * // The following scripts are system stock scripts * //***********************************************************************// runscript config.con runscript controllers.con runscript tuning.con runscript stockobjects.con runscript ui.con runscript wrapper.con runscript overseer.con runscript scripts.con runscript templates.con runscript bonus.con // Run other scripts (to be deleted soon) runscript cine.con runscript util.con // Run Dev script (to be moved to user.con) runscript dev.con //***********************************************************************\\ // Restore Default Settings * // Reset all saved game settings to their default state and communicate * // communicate those settings to the game engine * //***********************************************************************// Config_RestoreDefaults //////////////////////////////////////////////////////////////////////////// // End Team.con //////////////////////////////////////////////////////////////////////////// // // Run the User script // // RunScript User.con, NoExistOK // // Back to verbose // Silent No