// Xbox Shader Assembler 1.00.5558.1 // instructions: 10 xvs.1.1 #pragma screenspace /*slot stall */ /* 0 */ dp4 r0.z, v0, c30 /* 1 */ dp4 oPos.x, v0, c2 /* 2 */ dp4 oPos.y, v0, c3 /* 3 */ dp4 oPos.z, v0, c4 /* 4 */ dp4 oPos.w, v0, c5 /* 5 */ mov oD0, v2 /* 6 */ add oT0, v3, c35 /* 7 */ mul oPos.xyz, r12, c-38 + rcc r1.x, r12.w /* 8 */ mov oFog.x, r0.z /* 9 */ mad oPos.xyz, r12, r1.x, c-37 // microcode: 10 slots, 5 cycles, cpi = 0.5