# # VoiceOverDB.tup - voice over database for streaming audio # # Type = ( random , random_iteration , sequential -this will hang on the last file and repeat it, Sequential_loop ) # # #########Syntax Example############ # # # dream 1 'break it' -dreamJuju (Tlaloc) speaks # # Group "dr1_450" = # { # Type = "Sequential_loop" # # E = "dr1_450e" # E = "dr1_450d" # E = "dr1_450c" # E = "dr1_450b" # E = "dr1_450a" # } # # ######################################## # TAK- old celebration cheer for pickups 'woooo' Group "GEN0095" = { Type = "random" E = "GEN0095" } # TAK- dishing out damage Group "TAK_120" = { Type = "random_iteration" E = "TAK_120a" E = "TAK_120b" E = "TAK_130a" E = "TAK_130b" E = "TAK_140a" E = "TAK_140b" E = "TAK_150a" E = "TAK_150b" E = "TAK_160a" E = "TAK_160b" E = "TAK_170a" E = "TAK_170b" } # TAK- idles alone Group "TAK_220" = { Type = "random_iteration" E = "TAK_220a" E = "TAK_220b" E = "TAK_230a" E = "TAK_230b" E = "TAK_240a" E = "TAK_240b" E = "TAK_250a" E = "TAK_250b" E = "TAK_260a" E = "TAK_260b" } # TAK- magical chanting # chanting stone... Group "TAK_800" = { Type = "random_iteration" E = "TAK_800a" E = "TAK_800b" E = "TAK_800c" E = "TAK_800d" E = "TAK_810a" E = "TAK_810b" E = "TAK_810c" E = "TAK_820a" E = "TAK_820b" E = "TAK_820c" E = "TAK_820d" E = "TAK_820e" E = "TAK_830a" E = "TAK_830b" E = "TAK_840a" E = "TAK_840b" E = "TAK_840c" E = "TAK_850a" E = "TAK_850b" E = "TAK_850c" E = "TAK_970a" E = "TAK_970b" E = "TAK_980" E = "TAK_990a" E = "TAK_990b" } # TAK- short, specific magical chant # Grapple Group "TAK_810" = { Type = "random_iteration" E = "TAK_890" E = "TAK_900" } # Freeze Group "TAK_820" = { Type = "random_iteration" E = "TAK_820a" E = "TAK_820b" E = "TAK_820c" E = "TAK_820d" E = "TAK_820e" E = "TAK_910" E = "TAK_920" } # Spirit Group "TAK_830" = { Type = "random_iteration" E = "TAK_830a" E = "TAK_830b" E = "TAK_930" E = "TAK_940" } # Barrel Group "TAK_840" = { Type = "random_iteration" E = "TAK_840a" E = "TAK_840b" E = "TAK_840c" E = "TAK_950" E = "TAK_960" } # Tak- after putting on the chicken suit Group "TAK_860" = { Type = "random_iteration" E = "TAK_860" E = "TAK_870" E = "TAK_880" } # LOK- dishing out damage Group "LOK_120" = { Type = "random_iteration" E = "LOK_120a" E = "LOK_120b" E = "LOK_130a" E = "LOK_130b" E = "LOK_140a" E = "LOK_140b" E = "LOK_150a" E = "LOK_150b" E = "LOK_160" E = "LOK_170a" E = "LOK_170b" } # LOK- idles alone Group "LOK_220" = { Type = "random_iteration" E = "LOK_220" E = "LOK_230" E = "LOK_240" E = "LOK_250" E = "LOK_260" E = "LOK_340" } # LOK- magical chanting # Chanting stone Group "LOK_800" = { Type = "random_iteration" E = "LOK_800a" E = "LOK_800b" E = "LOK_800c" E = "LOK_800d" E = "LOK_800e" E = "LOK_800f" E = "LOK_810a" E = "LOK_810b" E = "LOK_820a" E = "LOK_820b" E = "LOK_830a" E = "LOK_830b" E = "LOK_840a" E = "LOK_840b" E = "LOK_840c" E = "LOK_1090a" E = "LOK_1090b" E = "LOK_1090c" E = "LOK_1090d" E = "LOK_1100a" E = "LOK_1100b" E = "LOK_1100c" } # LOK- short specific magical chant # Heal Group "LOK_810" = { Type = "random_iteration" E = "LOK_810a" E = "LOK_810b" E = "LOK_990a" E = "LOK_990b" E = "LOK_1000a" E = "LOK_1000b" } # Shield Group "LOK_820" = { Type = "random_iteration" E = "LOK_820a" E = "LOK_820b" E = "LOK_1010a" E = "LOK_1010b" E = "LOK_1020a" E = "LOK_1020b" } # Taunt Group "LOK_830" = { Type = "random_iteration" E = "LOK_1030a" E = "LOK_1030b" E = "LOK_1040" } # Stink Group "LOK_840" = { Type = "random_iteration" E = "LOK_840a" E = "LOK_840b" E = "LOK_840c" E = "LOK_1050a" E = "LOK_1050b" E = "LOK_1050c" E = "LOK_1060a" E = "LOK_1060b" } # LOK- carried by gorilla Group "LOK_850" = { Type = "random_iteration" E = "LOK_850" E = "LOK_860" } # LOK- after putting on the lobster suit Group "LOK_870" = { Type = "random_iteration" E = "LOK_870" E = "LOK_880" E = "LOK_890" } # LOK- in the lobster suit Group "LOK_900" = { Type = "random_iteration" E = "LOK_900" E = "LOK_910" E = "LOK_920" E = "LOK_930" E = "LOK_940" E = "LOK_950" E = "LOK_960" } # LOK- issues wait command Group "TAL_010" = { Type = "random_iteration" E = "TAL_010" E = "TAL_030" E = "TAL_050" E = "TAL_070" E = "TAL_090" } # TAK- wait state initiated Group "TAL_020" = { Type = "random_iteration" E = "TAL_020a" E = "TAL_020b" E = "TAL_040a" E = "TAL_040b" E = "TAL_060a" E = "TAL_060b" E = "TAL_080a" E = "TAL_080b" E = "TAL_100a" E = "TAL_100b" } # LOK- issues follow command Group "TAL_110" = { Type = "random_iteration" E = "TAL_110" E = "TAL_111" E = "TAL_130" E = "TAL_150" E = "TAL_170a" E = "TAL_170b" E = "TAL_190a" E = "TAL_190b" } # TAK- follow state initiated Group "TAL_120" = { Type = "random_iteration" E = "TAL_120a" E = "TAL_120b" E = "TAL_140a" E = "TAL_140b" E = "TAL_160a" E = "TAL_160b" E = "TAL_180a" E = "TAL_180b" E = "TAL_200a" E = "TAL_200b" } # TAK- in combat can not follow Group "TAL_940" = { Type = "random_iteration" E = "TAL_940" E = "TAL_950" E = "TAL_960" } # TAK- issues wait command Group "TAL_210" = { Type = "random_iteration" E = "TAL_230a" E = "TAL_230b" E = "TAL_250a" E = "TAL_250b" E = "TAL_270a" E = "TAL_270b" E = "TAL_290a" E = "TAL_290b" E = "TAL_800" } # LOK- wait state initiated Group "TAL_220" = { Type = "random_iteration" E = "TAL_220a" E = "TAL_220b" E = "TAL_240a" E = "TAL_240b" E = "TAL_260a" E = "TAL_260b" E = "TAL_280" E = "TAL_300" E = "TAL_810" } # TAK- issues follow command Group "TAL_310" = { Type = "random_iteration" E = "TAL_310a" E = "TAL_310b" E = "TAL_330a" E = "TAL_330b" E = "TAL_350a" E = "TAL_350b" E = "TAL_370a" E = "TAL_370b" E = "TAL_390a" E = "TAL_390b" } # LOK- follow state initiated Group "TAL_320" = { Type = "random_iteration" E = "TAL_320" E = "TAL_321" E = "TAL_340" E = "TAL_360" E = "TAL_380" E = "TAL_400" } # LOK- in combat can not follow Group "TAL_910" = { Type = "random_iteration" E = "TAL_910" E = "TAL_920" E = "TAL_930" } # TAK and LOK talk to each other during idle. Group "TAL_410" = { Type = "random_iteration" E = "TAL_410a" E = "TAL_410b" E = "TAL_460a" E = "TAL_460b" E = "TAL_500a" E = "TAL_500b" E = "TAL_530a" E = "TAL_530b" E = "TAL_550a" E = "TAL_550b" } # LOK- cannot follow Group "TAL_580" = { Type = "random_iteration" E = "TAL_580a" E = "TAL_580b" E = "TAL_600a" E = "TAL_600b" E = "TAL_620a" E = "TAL_620b" E = "TAL_640a" E = "TAL_640b" E = "TAL_640c" } # TAK- cannot follow Group "TAL_590" = { Type = "random_iteration" E = "TAL_590a" E = "TAL_590b" E = "TAL_610a" E = "TAL_610b" E = "TAL_630a" E = "TAL_630b" E = "TAL_650a" E = "TAL_650b" } # TAK- reacting to LOK hitting him. Group "TAL_660" = { Type = "random_iteration" E = "TAL_660a" E = "TAL_660b" E = "TAL_680a" E = "TAL_680b" E = "TAL_700a" E = "TAL_700b" E = "TAL_720a" E = "TAL_720b" E = "TAL_740a" E = "TAL_740b" } # LOK- reacting to TAK hitting him. Group "TAL_670" = { Type = "random_iteration" E = "TAL_670a" E = "TAL_670b" E = "TAL_690a" E = "TAL_690b" E = "TAL_710a" E = "TAL_710b" E = "TAL_730a" E = "TAL_730b" E = "TAL_750a" E = "TAL_750b" } # LOK --outscores tak Group "SCO_040" = { Type = "random_iteration" E = "SCO_040" E = "SCO_060" E = "SCO_070" E = "SCO_100" E = "SCO_110" E = "SCO_120" E = "SCO_190" E = "SCO_210" E = "SCO_220" E = "SCO_230" E = "SCO_270" E = "SCO_280" E = "SCO_290" E = "SCO_300" E = "SCO_360" E = "SCO_380" } # TAK --outscores lok Group "SCO_010" = { Type = "random_iteration" E = "SCO_010" E = "SCO_020" E = "SCO_140" E = "SCO_150" E = "SCO_180" E = "SCO_200" E = "SCO_310" E = "SCO_320" E = "SCO_330" E = "SCO_350" E = "SCO_370" } # TAK --tie score with lok Group "SCO_250" = { Type = "random_iteration" E = "SCO_250" } # Derby voices------------------------- # Tak -hits opponent Group "Der_010" = { Type = "random_iteration" E = "Der_010" E = "Der_040" E = "Der_060" E = "Der_090" E = "Der_160" E = "Der_210" E = "Der_240" E = "Der_260" E = "Der_270" E = "Der_320" E = "Der_330" } # Lok -hits opponent Group "Der_020" = { Type = "random_iteration" E = "Der_020" E = "Der_050" E = "Der_070" E = "Der_080" E = "Der_100" E = "Der_150" E = "Der_200" E = "Der_220" E = "Der_230" E = "Der_250" E = "Der_340" E = "Der_350" } # Big Jib -hits opponent Group "Der_420" = { Type = "random_iteration" E = "Der_420a" E = "Der_420b" E = "Der_420c" } # Little Jib -hits opponent Group "Der_390" = { Type = "random_iteration" E = "Der_390a" E = "Der_390b" E = "Der_390c" } # Grandma Thunder -hits opponent Group "Der_450" = { Type = "random_iteration" E = "Der_450" E = "Der_470" E = "Der_490" } # Grandma Scull -hits opponent Group "Der_510" = { Type = "random_iteration" E = "Der_510" E = "Der_530" E = "Der_550" E = "Der_570" } # Bartog -hits opponent (must add more from the extras raw strip) Group "Der_610" = { Type = "random_iteration" E = "Der_610" E = "Der_620" } # Crug -hits opponent Group "Der_650" = { Type = "random_iteration" E = "Der_650" E = "Der_660" E = "Der_670" } # Lok -gets hit Group "Der_030" = { Type = "random_iteration" E = "Der_030" E = "Der_120" E = "Der_140" E = "Der_170" E = "Der_360" E = "Der_370" } # Tak -gets hit Group "Der_110" = { Type = "random_iteration" E = "Der_110" E = "Der_130" E = "Der_180" E = "Der_190" E = "Der_280" E = "Der_290" E = "Der_300" E = "Der_310" } # Little Jib -gets hit Group "Der_380" = { Type = "random_iteration" E = "Der_380a" E = "Der_380b" E = "Der_380c" } # Big Jib -gets hit Group "Der_410" = { Type = "random_iteration" E = "Der_410a" E = "Der_410b" E = "Der_410c" } # Grandma Thunder -gets hit Group "Der_440" = { Type = "random_iteration" E = "Der_440" E = "Der_460" E = "Der_480" } # Grandma Scull -gets hit Group "Der_500" = { Type = "random_iteration" E = "Der_500" E = "Der_520" E = "Der_540" E = "Der_560" } # Bartog -gets hit Group "Der_580" = { Type = "random_iteration" E = "Der_580" E = "Der_590" E = "Der_600" } # Crug -gets hit Group "Der_630" = { Type = "random_iteration" E = "Der_630" E = "Der_640" } # French Crug - he only has a maniacal laugh Group "Der_910" = { Type = "random_iteration" E = "Der_910" E = "Der_920" E = "Der_930" } # Bartog -comments while cheating up the score Group "BG2_280" = { Type = "random_iteration" E = "BG2_280" E = "BG3_290" E = "P1A_010" } #------------------------------------------ # Host Juju -- player mix recipe correctly Group "HOS_550" = { Type = "random_iteration" E = "HOS_550" E = "HOS_560" E = "HOS_570" E = "HOS_580" E = "HOS_590" E = "HOS_600" E = "HOS_610" E = "HOS_620" E = "HOS_630" E = "HOS_640" E = "HOS_650" }