hit_points=2 combo_points=3 special_points=3 layers=0 radius=0.2 miny=0.0 maxy=0.8 scale=1.1 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=2.4454 walk_speed=3.26 run_speed=5.8 backwards_speed=2.4454 baddie move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off streak_1_locators=0,3 streak_2_locators=1,2 anim_start="idle" blend_in=0.2 blend_out=0.2 fpsec=30 anim_end anim_start="taunt" blend_in=0.1 blend_out=0.1 fpsec=30 anim_end anim_start="walk" blend_in=0.134 blend_out=0.167 fpsec=30 anim_end anim_start="run" blend_in=0.134 blend_out=0.134 fpsec=30 anim_end anim_start="backwards" blend_in=0.134 blend_out=0.167 fpsec=30 anim_end anim_start="attack" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=6 bits_on=0 effect_end effect_start frame=21 bits_off=0 effect_end anim_end anim_start="attack_run_L" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=7 bits_on=0 effect_end effect_start frame=12 bits_off=0 effect_end anim_end anim_start="die" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=0 bits_on=0 effect_end effect_start frame=13 bits_off=0 effect_end effect_start frame=12 bits_on=5 effect_end effect_start frame=15 bits_off=5 effect_end effect_start frame=44 bits_on=18 effect_end effect_start frame=74 bits_off=21 effect_end effect_start frame=44 bits_on=5 effect_end effect_start frame=74 bits_off=5 effect_end anim_end anim_start="major_recoil" blend_in=0.0 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="minor_recoil" blend_in=0.0 blend_out=0.1 fpsec=30 cycle=off translate anim_end