hit_points=9 combo_points=30 special_points=30 layers=0 radius=0.3 miny=0.0 maxy=1.7 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=2.24 walk_speed=2.24 walk_backwards_speed=1.7145 run_speed=3.3797 strafe_speed=1.328 baddie move_delay=0.0 bsa_default=off streak_1_locators=0,1 streak_2_locators=2,3 anim_start="bl_attach" blend_in=0.2 cycle=off translate anim_end anim_start="bl_idle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="bl_run" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="bl_recoil" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="bl_detach" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="sleep" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="attack" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=7 bits_on=0 effect_end effect_start frame=11 bits_off=0 effect_end anim_end anim_start="attack2" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=7 bits_on=0 effect_end effect_start frame=11 bits_off=0 effect_end anim_end anim_start="recoil" blend_in=0.034 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="recoil2" blend_in=0.034 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="run" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="walk" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="strafe_L" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="strafe_R" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="walk_backwards" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="taunt" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="die" blend_in=0.034 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=9 bits_on=5 effect_end effect_start frame=15 bits_off=5 effect_end effect_start frame=29 bits_on=5 effect_end effect_start frame=74 bits_off=5 effect_end anim_end anim_start="jump" blend_in=0.067 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="die2" blend_in=0.034 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=17 bits_on=5 effect_end effect_start frame=31 bits_off=5 effect_end effect_start frame=39 bits_on=5 effect_end effect_start frame=74 bits_off=5 effect_end anim_end