hit_points=20 combo_points=30 special_points=30 layers=0 radius=0.4 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.8 walk_speed=1.8 run_speed=6.0 baddie move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="idle" blend_in=0.5 anim_end anim_start="run2stop" translate blend_in=0.5 cycle=off anim_end anim_start="jump" translate cycle=off anim_end anim_start="jumpgapb" translate cycle=off anim_end anim_start="slam" translate cycle=off anim_end anim_start="run" blend_in=0.4 speedmul_speed=6 effect_start frame=3 right_footprint locators=1 effect_end effect_start frame=16 left_footprint locators=0 effect_end effect_start frame=25 right_footprint locators=1 effect_end effect_start frame=38 left_footprint locators=0 effect_end anim_end anim_start="attack" translate blend_in=0.05 blend_out=0.05 cycle=off effect_start frame=5 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end effect_start frame=47 bits_on=0 effect_end effect_start frame=77 bits_off=0 effect_end effect_start frame=89 bits_on=0 effect_end effect_start frame=119 bits_off=0 effect_end anim_end anim_start="sattack" cycle=off translate blend_in=0.2 anim_end anim_start="idle" type=idle cycle=off anim_end anim_start="recoil" cycle=off effect_start frame=4 left_footprint locators=0 effect_end anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=11 left_footprint locators=0 effect_end anim_end anim_start="attend2" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=13 left_footprint locators=0 effect_end anim_end anim_start="pullidle" effect_start frame=10 right_footprint locators=3 effect_end effect_start frame=29 left_footprint locators=2 effect_end effect_start frame=40 right_footprint locators=3 effect_end effect_start frame=50 left_footprint locators=2 effect_end anim_end anim_start="pullice" effect_start frame=13 left_footprint locators=2 effect_end effect_start frame=23 right_footprint locators=3 effect_end effect_start frame=34 left_footprint locators=2 effect_end effect_start frame=43 right_footprint locators=3 effect_end anim_end anim_start="pushice" effect_start frame=1 right_footprint locators=3 effect_end effect_start frame=14 right_footprint locators=3 effect_end effect_start frame=23 left_footprint locators=2 effect_end effect_start frame=36 right_footprint locators=3 effect_end effect_start frame=43 left_footprint locators=2 effect_end effect_start frame=57 right_footprint locators=3 effect_end effect_start frame=71 left_footprint locators=2 effect_end effect_start frame=88 right_footprint locators=3 effect_end effect_start frame=98 left_footprint locators=2 effect_end effect_start frame=109 left_footprint locators=2 effect_end anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=11 left_footprint locators=0 effect_end anim_end anim_start="3attack" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=13 left_footprint locators=0 effect_end effect_start frame=7 bits_on=0 effect_end effect_start frame=20 bits_off=0 effect_end effect_start frame=29 bits_on=0 effect_end effect_start frame=32 bits_off=0 effect_end effect_start frame=52 bits_on=0 effect_end effect_start frame=55 bits_off=0 effect_end anim_end anim_start="3attackend1" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=11 left_footprint locators=0 effect_end anim_end anim_start="3attackend2" cycle=off translate blend_in=0 blend_out=0.4 effect_start frame=13 left_footprint locators=0 effect_end anim_end