hit_points=100 combo_points=30 special_points=30 layers=0 radius=0.5 miny=0.0 maxy=2.1 scale=1.3 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=1.0 walk_speed=1.24 walk_backwards_speed=1.7145 run_speed=1.27 strafe_speed=1.328 baddie move_delay=0.0 bsa_default=off streak_1_locators=0,1 streak_2_locators=2,2 anim_start="idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="sleep" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="attack" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=25 bits_on=0 effect_end effect_start frame=30 bits_off=0 effect_end anim_end anim_start="minor_recoil" blend_in=0.034 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="major_recoil" blend_in=0.034 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="run" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="walk" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="strafe_L" blend_in=0.1 fpsec=30 cycle=on translate anim_end anim_start="strafe_R" blend_in=0.1 fpsec=30 cycle=on translate anim_end anim_start="backwards" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="taunt" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="attackcombo1" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=9 bits_on=0 effect_end effect_start frame=17 bits_off=0 effect_end effect_start frame=25 bits_on=0 effect_end effect_start frame=37 bits_off=0 effect_end effect_start frame=51 bits_on=0 effect_end effect_start frame=64 bits_off=0 effect_end anim_end anim_start="die" blend_in=0.034 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=64 bits_on=5 effect_end effect_start frame=137 bits_off=5 effect_end anim_end anim_start="death2" blend_in=0.034 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=55 bits_on=5 effect_end effect_start frame=132 bits_off=5 effect_end anim_end