hit_points=20 combo_points=30 special_points=30 layers=0 radius=0.3 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=1.8 walk_speed=1.8 run_speed=5.5 jog_speed=3.6 walk_careful_speed=1.3 icewalk_speed=2.139 move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 ;shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=100 anim_start="ogre_throw_kids" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_land_kids" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=18 left_footprint locators=7 effect_end effect_start frame=18 right_footprint locators=8 effect_end anim_end anim_start="Combat_Idle_Agitated" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="Idle_Agitated" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="Idle_Agitated_2" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="water_bundle_hop" blend_in=0.1 fpsec=30 cycle=off effect_start frame=10 left_footprint locators=7 effect_end effect_start frame=10 right_footprint locators=8 effect_end anim_end anim_start="SA_Wolfs_Bane" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=7 left_footprint locators=7 effect_end effect_start frame=24 right_footprint locators=8 effect_end effect_start frame=29 left_footprint locators=7 effect_end effect_start frame=43 right_footprint locators=8 effect_end anim_end anim_start="SA_Lions_Leap" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=12 right_footprint locators=8 effect_end effect_start frame=34 left_footprint locators=7 effect_end anim_end anim_start="SA_Lions_Claw" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=7 left_footprint locators=7 effect_end effect_start frame=18 right_footprint locators=8 effect_end effect_start frame=26 left_footprint locators=7 effect_end effect_start frame=35 right_footprint locators=8 effect_end effect_start frame=44 left_footprint locators=7 effect_end effect_start frame=52 right_footprint locators=8 effect_end effect_start frame=61 left_footprint locators=7 effect_end effect_start frame=70 right_footprint locators=8 effect_end anim_end anim_start="ep_spin" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="ep_spin_detach" blend_in=0.0 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=20 left_footprint locators=7 effect_end effect_start frame=20 right_footprint locators=8 effect_end effect_start frame=33 right_footprint locators=8 effect_end anim_end anim_start="snowballbig" blend_in=0.2 cycle=on effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=10 right_footprint locators=8 effect_end anim_end anim_start="snowballmed" blend_in=0.2 cycle=on effect_start frame=10 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end anim_end anim_start="snowballsmall" blend_in=0.2 cycle=on effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=9 right_footprint locators=8 effect_end anim_end anim_start="water_bundle_idle" blend_in=0.2 cycle=on anim_end anim_start="water_bundle_baks" blend_in=0.2 cycle=on anim_end anim_start="water_bundle_fors" blend_in=0.2 cycle=on anim_end anim_start="land_lampost" blend_in=0.1 cycle=off translate effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end anim_end anim_start="dismount_lampost" blend_in=0.2 cycle=off translate anim_end anim_start="log_throw_l" blend_in=0.1 cycle=off anim_end anim_start="log_throw_r" blend_in=0.1 cycle=off anim_end anim_start="log_lift" blend_in=0.1 cycle=off anim_end anim_start="log_idle" blend_in=0.1 cycle=on anim_end anim_start="log_idle2" blend_in=0.1 cycle=on anim_end anim_start="log_idle2a" blend_in=0.1 cycle=on anim_end anim_start="log_idle2b" blend_in=0.1 cycle=on anim_end anim_start="log_throw" blend_in=0.1 cycle=off anim_end anim_start="block_idle" blend_in=0.2 cycle=on anim_end anim_start="block" blend_in=0.0 cycle=off anim_end 777 anim_start="get_on_pole" blend_in=0.1 blend_out=0.0 cycle=off translate anim_end anim_start="climb_pole" blend_in=0.1 blend_out=0.0 translate anim_end anim_start="get_off_pole" blend_in=0.1 blend_out=0.3 cycle=off translate anim_end anim_start="pole_idle" blend_in=0.1 blend_out=0.0 cycle=on anim_end anim_start="sit_on_bed_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="sit_on_bed" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="ogre_s1_climb" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_s2_struggle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s2_knockedoff" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off effect_start frame=32 left_footprint locators=7 effect_end effect_start frame=32 right_footprint locators=8 effect_end anim_end anim_start="ogre_s2_recoil" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="ogre_s3_grab_club" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="ogre_s3_struggle" blend_in=0.0 blend_out=0.0 cycle=on anim_end anim_start="ogre_s3_recoil_low" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="jump_into_hide" blend_in=0.1 fpsec=30 cycle=off effect_start frame=13 left_footprint locators=7 effect_end effect_start frame=27 right_footprint locators=8 effect_end effect_start frame=17 right_footprint locators=8 effect_end anim_end anim_start="hide" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="fall_through_ice" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="EP_kick_in" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="EP_kick_end" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off effect_start frame=11 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end anim_end anim_start="EP_kick_out" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off effect_start frame=9 right_footprint locators=8 effect_end anim_end anim_start="EP_kick" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="EP_kick_spin" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="windcower" blend_in=0.2 blend_out=0.2 fpsec=30 cycle=on effect_start frame=10 right_footprint locators=8 effect_end effect_start frame=30 right_footprint locators=8 effect_end effect_start frame=55 right_footprint locators=8 effect_end anim_end anim_start="attach_peter_side" blend_in=0.05 fpsec=30 cycle=off effect_start frame=11 right_footprint locators=8 effect_end effect_start frame=12 left_footprint locators=7 effect_end anim_end anim_start="P_Combo_1" blend_in=0.2 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=10 right_footprint locators=8 effect_end effect_start frame=17 left_footprint locators=7 effect_end effect_start frame=26 right_footprint locators=8 effect_end anim_end anim_start="P_Combo_2" blend_in=0.2 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=2 right_footprint locators=8 effect_end effect_start frame=12 left_footprint locators=7 effect_end effect_start frame=22 right_footprint locators=8 effect_end effect_start frame=27 left_footprint locators=7 effect_end anim_end anim_start="A_Combo" blend_in=0.1 blend_out=0.3 fpsec=30 cycle=off translate anim_end anim_start="A_Return1" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="A_Return2" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_1" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=9 left_footprint locators=7 effect_end effect_start frame=22 right_footprint locators=8 effect_end effect_start frame=35 left_footprint locators=7 effect_end anim_end anim_start="S_Combo_2" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=11 right_footprint locators=8 effect_end effect_start frame=20 left_footprint locators=7 effect_end effect_start frame=30 right_footprint locators=8 effect_end anim_end anim_start="S_Combo_3" blend_in=0.0 blend_out=0.5 fpsec=30 cycle=off translate effect_start frame=7 left_footprint locators=7 effect_end effect_start frame=16 right_footprint locators=8 effect_end effect_start frame=25 left_footprint locators=7 effect_end anim_end anim_start="A_Power1" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=7 left_footprint locators=7 effect_end effect_start frame=11 right_footprint locators=8 effect_end effect_start frame=28 left_footprint locators=7 effect_end anim_end anim_start="A_Power2" blend_in=0.0 fpsec=30 cycle=off translate effect_start frame=8 left_footprint locators=7 effect_end effect_start frame=21 right_footprint locators=8 effect_end effect_start frame=26 left_footprint locators=7 effect_end anim_end anim_start="jumpfromstand" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=14 right_footprint locators=8 effect_end effect_start frame=36 right_footprint locators=8 effect_end effect_start frame=67 right_footprint locators=8 effect_end effect_start frame=84 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=29 left_footprint locators=7 effect_end effect_start frame=45 left_footprint locators=7 effect_end effect_start frame=74 left_footprint locators=7 effect_end effect_start frame=96 left_footprint locators=7 effect_end anim_end anim_start="Attack_New" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="Attack_New_Return" blend_in=0.0 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=23 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end anim_end anim_start="icewalk" effect_start frame=2 right_footprint locators=8 effect_end effect_start frame=14 left_footprint locators=7 effect_end effect_start frame=28 right_footprint locators=8 effect_end effect_start frame=40 left_footprint locators=7 effect_end effect_start frame=54 right_footprint locators=8 effect_end effect_start frame=66 left_footprint locators=7 effect_end anim_end anim_start="jumpgap" cycle=off translate anim_end anim_start="Temp_Light" cycle=off translate anim_end anim_start="run" fpsec=30 effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=15 right_footprint locators=8 effect_end anim_end anim_start="walk" fpsec=30 effect_start frame=8 right_footprint locators=8 effect_end effect_start frame=20 left_footprint locators=7 effect_end anim_end anim_start="attackspecial" translate blend_in=0.1 cycle=off effect_start frame=9 bits_on=0 effect_end effect_start frame=25 bits_off=0 effect_end anim_end anim_start="attack" translate blend_in=0.1 cycle=off effect_start frame=9 bits_on=0 effect_end effect_start frame=14 bits_off=0 effect_end effect_start frame=27 bits_on=0 effect_end effect_start frame=31 bits_off=0 effect_end effect_start frame=49 bits_on=0 effect_end effect_start frame=51 bits_off=0 effect_end anim_end anim_start="Attack1Return" cycle=off translate anim_end anim_start="Attack2Return" cycle=off translate anim_end anim_start="Combat_Idle" blend_in=0.1 anim_end anim_start="recoil" translate cycle=off effect_end effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=19 left_footprint locators=7 effect_end effect_start frame=9 right_footprint locators=8 effect_end effect_start frame=28 right_footprint locators=8 effect_end anim_end anim_start="polefalloff" translate cycle=off anim_end anim_start="leapfrog" translate blend_in=0.1 cycle=off anim_end anim_start="LP_Mount" blend_in=0.1 blend_out=0.0 cycle=off anim_end anim_start="LP_Climb" blend_in=0.2 anim_end anim_start="LP_Light" blend_in=0.1 cycle=off anim_end anim_start="LP_Climb_Idle" blend_in=0.3 anim_end anim_start="LP_DisMount" blend_in=0.0 cycle=off effect_start frame=13 left_footprint locators=7 effect_end effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=27 left_footprint locators=7 effect_end anim_end anim_start="run_torch" effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=15 right_footprint locators=8 effect_end anim_end anim_start="Walk_Ice" blend_in=0.1 anim_end anim_start="idle_torch" blend_in=0.1 anim_end anim_start="takepill" translate blend_in=0.1 cycle=off anim_end anim_start="snoballb" effect_start frame=22 right_footprint locators=3 effect_end effect_start frame=35 left_footprint locators=2 effect_end effect_start frame=45 right_footprint locators=3 effect_end effect_start frame=56 left_footprint locators=2 effect_end effect_start frame=76 right_footprint locators=3 effect_end effect_start frame=87 left_footprint locators=2 effect_end effect_start frame=97 right_footprint locators=3 effect_end effect_start frame=107 left_footprint locators=2 effect_end anim_end anim_start="snoballm" effect_start frame=17 right_footprint locators=3 effect_end effect_start frame=27 left_footprint locators=2 effect_end effect_start frame=36 right_footprint locators=3 effect_end effect_start frame=42 left_footprint locators=2 effect_end effect_start frame=51 right_footprint locators=3 effect_end effect_start frame=66 left_footprint locators=2 effect_end effect_start frame=73 right_footprint locators=3 effect_end effect_start frame=81 left_footprint locators=2 effect_end anim_end anim_start="snoballs" effect_start frame=17 right_footprint locators=3 effect_end effect_start frame=27 left_footprint locators=2 effect_end effect_start frame=36 right_footprint locators=3 effect_end effect_start frame=42 left_footprint locators=2 effect_end effect_start frame=51 right_footprint locators=3 effect_end effect_start frame=66 left_footprint locators=2 effect_end effect_start frame=73 right_footprint locators=3 effect_end effect_start frame=81 left_footprint locators=2 effect_end anim_end anim_start="teeter" blend_in=0.1 cycle=off anim_end anim_start="Temp_Light" cycle=off translate anim_end anim_start="comboattack_A" cycle=off translate anim_end anim_start="attack_A1return" cycle=off translate anim_end anim_start="attack_A2return" cycle=off translate anim_end anim_start="specialattack_A" cycle=off translate anim_end anim_start="attack_kickbarge" cycle=off translate anim_end anim_start="attack_kickreturn" cycle=off translate anim_end anim_start="combostick_A" cycle=off translate anim_end anim_start="lionsleap" cycle=off translate blend_in=0.1 blend_out=0.1 effect_start frame=14 bits_on=0 effect_end effect_start frame=24 bits_off=0 effect_end effect_start frame=11 left_footprint locators=7 effect_end effect_start frame=31 left_footprint locators=7 effect_end effect_start frame=18 right_footprint locators=8 effect_end effect_start frame=37 right_footprint locators=8 effect_end anim_end anim_start="jumpfromstand" cycle=off translate anim_end anim_start="ball_climb1" translate blend_in=0.1 cycle=off anim_end anim_start="ball_climb2" blend_in=0.0 cycle=off anim_end anim_start="ball_climb3" blend_in=0.0 translate cycle=off anim_end anim_start="ballidle" blend_in=0.1 cycle=on anim_end anim_start="snoballrecoil" blend_in=0.1 cycle=off anim_end anim_start="ball_land1" translate blend_in=0.1 cycle=off anim_end anim_start="ball_land2" translate blend_in=0.0 cycle=off anim_end anim_start="walk_careful" fpsec=30 anim_end anim_start="ballfors" blend_in=0.0 anim_end anim_start="snoball_walk_back" blend_in=0.0 anim_end anim_start="ball_f-land1" translate blend_in=0.1 cycle=off anim_end anim_start="ball_f-land2" translate blend_in=0.0 cycle=off anim_end anim_start="jump_clamber" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="drag_run" blend_in=0.1 blend_out=0.1 fpsec=24 cycle=on effect_start frame=1 left_footprint locators=7 effect_end effect_start frame=7 right_footprint locators=8 effect_end anim_end anim_start="drag_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="drag_shield" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="drag_launch" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=27 right_footprint locators=8 effect_end effect_start frame=24 left_footprint locators=7 effect_end anim_end anim_start="drag_attach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="drag_detach" blend_in=0.3 fpsec=30 cycle=off effect_start frame=18 right_footprint locators=8 effect_end effect_start frame=18 left_footprint locators=7 effect_end anim_end anim_start="flikflak_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="flickflack" blend_in=0.1 blend_out=0.1 fpsec=36 translate anim_end anim_start="flikflak_kick" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="SBS_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end anim_end anim_start="SBS_run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=3 right_footprint locators=8 effect_end effect_start frame=12 left_footprint locators=7 effect_end anim_end anim_start="SBS_detach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="SBS_attack" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="EL_deathfall" blend_in=0.5 blend_out=0 fpsec=30 cycle=on anim_end anim_start="SE_attach" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off effect_start frame=9 right_footprint locators=8 effect_end effect_start frame=9 left_footprint locators=7 effect_end anim_end anim_start="SE_Idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="SE_attack1" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SE_attack2" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="SE_attack_cycle" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate effect_start frame=8 left_footprint locators=7 effect_end effect_start frame=13 right_footprint locators=8 effect_end anim_end anim_start="SE_attack3" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="SE_attack4" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off effect_start frame=1 left_footprint locators=7 effect_end effect_start frame=6 right_footprint locators=8 effect_end anim_end anim_start="SE_detach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=1 left_footprint locators=7 effect_end effect_start frame=10 right_footprint locators=8 effect_end effect_start frame=19 left_footprint locators=7 effect_end anim_end anim_start="death" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="combat_idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="fire_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="agitated_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="TieToTree" blend_in=0.3 blend_out=0.3 cycle=off translate anim_end anim_start="TreeIdle" blend_in=0.1 cycle=on anim_end anim_start="TreeKickLeft" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="TreeKickRight" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="pushbundle" blend_in=0.1 fpsec=30 cycle=on effect_start frame=16 left_footprint locators=7 effect_end effect_start frame=1 right_footprint locators=8 effect_end anim_end anim_start="push_stick_bundle" blend_in=0.1 fpsec=30 cycle=on effect_start frame=16 left_footprint locators=7 effect_end effect_start frame=1 right_footprint locators=8 effect_end anim_end