hit_points=96 combo_points=96 special_points=96 layers=0 radius=0.5 miny=0.0 maxy=1.8 scale=1.2 friction=10 acceleration=10 stop_speed=0.2 tiptoe_speed=1.0 walk_speed=4.0 run_speed=4.43 baddie move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_1_locators=0,1 streak_2_locators=2,2 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="jump_down" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=18 bits_on=4 effect_end effect_start frame=26 bits_off=4 effect_end effect_start frame=30 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end anim_end anim_start="jump_up" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="fight1" blend_in=0.02 fpsec=30 cycle=on translate anim_end anim_start="leap_attack" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=18 bits_on=4 effect_end effect_start frame=26 bits_off=4 effect_end effect_start frame=30 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end anim_end anim_start="attack1" blend_in=0.2 fpsec=40 cycle=off translate effect_start frame=26 bits_on=0 effect_end effect_start frame=39 bits_off=0 effect_end effect_start frame=53 bits_on=0 effect_end effect_start frame=65 bits_off=0 effect_end anim_end anim_start="attack2" blend_in=0.2 fpsec=40 cycle=off translate effect_start frame=20 bits_on=0 effect_end effect_start frame=36 bits_off=0 effect_end effect_start frame=42 bits_on=0 effect_end effect_start frame=53 bits_off=0 effect_end effect_start frame=67 bits_on=0 effect_end effect_start frame=74 bits_off=0 effect_end anim_end anim_start="attack3" blend_in=0.3 fpsec=30 cycle=off translate effect_start frame=15 bits_on=0 effect_end effect_start frame=26 bits_off=0 effect_end effect_start frame=36 bits_on=0 effect_end effect_start frame=42 bits_off=0 effect_end anim_end anim_start="idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="direct_troops" blend_in=0.5 fpsec=30 cycle=off translate anim_end anim_start="shuffle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="majorrecoil" blend_in=0.3 fpsec=30 cycle=off translate anim_end anim_start="die" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=22 bits_on=5 effect_end effect_start frame=34 bits_off=5 effect_end effect_start frame=96 bits_on=5 effect_end effect_start frame=155 bits_off=5 effect_end anim_end anim_start="death2" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=90 bits_on=5 effect_end effect_start frame=97 bits_off=5 effect_end effect_start frame=110 bits_on=5 effect_end effect_start frame=164 bits_off=5 effect_end anim_end anim_start="recoil1" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="recoil2" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="taunt" blend_in=0.5 fpsec=30 cycle=off translate effect_start frame=45 bits_on=4 effect_end effect_start frame=56 bits_off=4 effect_end effect_start frame=67 bits_on=4 effect_end effect_start frame=80 bits_off=4 effect_end anim_end anim_start="walk" blend_in=0.3 fpsec=30 cycle=on anim_end anim_start="run" blend_in=0.3 fpsec=30 cycle=on anim_end anim_start="backup" blend_in=0.3 fpsec=30 cycle=on anim_end anim_start="strafe_right" blend_in=0.4 fpsec=30 cycle=off translate anim_end anim_start="strafe_left" blend_in=0.4 fpsec=30 cycle=off translate anim_end anim_start="unarmed_attack2" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="unarmed_attack1" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="unarmed_idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="unarmed_shuffle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="unarmed_majorrecoil" blend_in=0.3 fpsec=30 cycle=off translate anim_end anim_start="unarmed_die" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="unarmed_minorrecoil" blend_in=0.3 fpsec=30 cycle=off translate anim_end anim_start="parry" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="unarmed_walk" blend_in=0.3 fpsec=30 cycle=on anim_end anim_start="unarmed_run" blend_in=0.3 fpsec=30 cycle=on anim_end anim_start="ClimbTree1" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="ClimbTree2" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="ClimbTree3" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="ClimbTree4" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="unarmed_backup" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="unarmed_straferight" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="unarmed_strafeleft" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="TreeFall1" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="TreeFall2" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="TreeFall3" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="TreeFall4" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="climb_ledge" blend_in=0.2 fpsec=30 cycle=off translatey anim_end