hit_points=3 radius=0.7 miny=0.0 maxy=3.0 scale=1.5 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.125 walk_speed=2.3 run_speed=2.01 backup_speed=2 strafe_speed=2 takehit_speed=0.5 takehit_time=0.1 streak_locators=2,5 move_delay=0.0 baddie dontpush attack_speed=1.38256 streak_1_locators=2,5 anim_start="die" translate cycle=off effect_start frame=53 bits_on=5 effect_end effect_start frame=99 bits_off=5 effect_end anim_end anim_start="Idle" cycle=on anim_end anim_start="walk" fpsec=30 cycle=on translate anim_end anim_start="attack1" fpsec=30 cycle=off translate effect_start frame=26 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end anim_end anim_start="attackoreius" fpsec=30 cycle=on effect_start frame=26 bits_on=0 effect_end effect_start frame=31 bits_off=0 effect_end effect_start frame=49 bits_on=0 effect_end effect_start frame=59 bits_off=0 effect_end anim_end anim_start="Stamp" fpsec=30 cycle=off translate effect_start frame=27 bits_on=0 effect_end effect_start frame=31 bits_off=0 effect_end effect_start frame=45 bits_on=0 effect_end effect_start frame=50 bits_off=0 effect_end anim_end anim_start="recoil" fpsec=30 cycle=off translate anim_end anim_start="recoil2" fpsec=30 cycle=off translate anim_end anim_start="Alert" cycle=on anim_end anim_start="ShortWalk" fpsec=30 cycle=off translate anim_end anim_start="Floorattack" fpsec=30 cycle=off translate effect_start frame=27 bits_on=0 effect_end effect_start frame=30 bits_off=0 effect_end anim_end anim_start="Climb" blend_in=0.0 cycle=off anim_end anim_start="StampBack" fpsec=30 cycle=off translate effect_start frame=16 bits_on=0 effect_end effect_start frame=19 bits_off=0 effect_end anim_end anim_start="Taunt" translate cycle=off anim_end