hit_points=3 combo_points=30 special_points=30 layers=0 radius=0.3 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.8 walk_speed=1.8 run_speed=3.5 takehit_speed=0.0 takehit_time=0.3 move_delay=0.0 baddie dontpush streak_1_locators=0,1 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="CombatStance" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="recoil" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="StraifeRight" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on translate anim_end anim_start="StraifeLeft" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on translate anim_end anim_start="WalkBack" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on translate anim_end anim_start="MajorRecoil" blend_in=0.00 blend_out=0.5 fpsec=30 cycle=off anim_end anim_start="KnockedDown" blend_in=0.00 fpsec=30 cycle=off translate anim_end anim_start="GetUp" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="Die" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="BeardAttack" blend_in=0.00 fpsec=30 cycle=on translate effect_start frame=1 bits_on=0 effect_end effect_start frame=4 bits_off=0 effect_end anim_end anim_start="Deflects" blend_in=0.00 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="TieToTree" blend_in=0.5 fpsec=30 cycle=off translatey anim_end anim_start="TreeIdle" blend_in=0.00 blend_out=0.00 fpsec=30 cycle=on anim_end anim_start="TreeEscape" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="TreeDie" blend_in=0.00 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="RamAttack" blend_in=0.05 fpsec=30 cycle=off translate effect_start frame=8 bits_on=0 effect_end effect_start frame=15 bits_off=0 effect_end effect_start frame=23 bits_on=0 effect_end effect_start frame=30 bits_off=0 effect_end anim_end anim_start="ClimbTree" blend_in=0.5 blend_out=0.0 fpsec=30 cycle=off translatey anim_end anim_start="UpTreeIdle" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="ThrowsKnife" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="JumpOutTree" blend_in=0.5 fpsec=30 cycle=off translatey anim_end anim_start="Dazed" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="Dizzy" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="SawRope" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="BargeRun" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="BurningBeard" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="StartBeardAttack" blend_in=0.05 fpsec=30 cycle=off translate anim_end anim_start="RecoilDizzy" blend_in=0.5 fpsec=30 cycle=off translate anim_end