hit_points=7 combo_points=30 special_points=30 layers=0 radius=0.5 miny=0.0 maxy=1.8 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.0 waalk_speed=1.0 walk_speed=1.5 run_speed=4.0 ran_speed=2.05 baddie move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0,1 shadow_locators=0,1 streak_1_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="gl_attach" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="gl_idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="gl_run" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="gl_recoil" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="gl_detach" blend_in=0.1 fpsec=30 cycle=off taranslate anim_end anim_start="throw_spear" blend_in=0.2 fpsec=30 cycle=off anim_end anim_start="gob_jump" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="jump_on_rope" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="fall_off_rope" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="idle_on_rope" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="attack" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=12 bits_on=0 effect_end effect_start frame=25 bits_off=0 effect_end anim_end anim_start="attack2" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=19 bits_on=0 effect_end effect_start frame=24 bits_off=0 effect_end anim_end anim_start="attackcombo1" blend_in=0.2 fpsec=30 cycle=off translate effect_start frame=14 bits_on=0 effect_end effect_start frame=18 bits_off=0 effect_end effect_start frame=30 bits_on=0 effect_end effect_start frame=36 bits_off=0 effect_end anim_end anim_start="idle" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="sleep" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="idle_spear" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="branch_idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="shuffle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="climb_branch" can_play_backwards blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="climb_tree" blend_in=0.2 fpsec=20 cycle=on anim_end anim_start="die" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=60 bits_on=5 effect_end effect_start frame=138 bits_off=5 effect_end anim_end anim_start="death2" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=107 bits_on=5 effect_end effect_start frame=178 bits_off=5 effect_end anim_end anim_start="death3" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=36 bits_on=5 effect_end effect_start frame=113 bits_off=5 effect_end anim_end anim_start="minorrecoil" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="recoil2" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="recoil3" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="jump_on_branch" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="jump_on_tree" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="drop_detach" blend_in=0.2 fpsec=30 cycle=off translatey anim_end anim_start="drop_cycle" blend_in=0.2 fpsec=30 cycle=on translate anim_end anim_start="drop_land" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="drop_from_branch" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="taunt" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="majorrecoil" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="walk" can_play_backwards blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="ste_walk" blend_in=0.2 fpsec=30 cycle=on translate anim_end anim_start="run" can_play_backwards blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="straferight" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="strafeleft" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="gob_beav_run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="gob_beav_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="gob_beav_grab" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="gob_beav_release" blend_in=0.0 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="swim1" blend_in=0.0 fpsec=50 cycle=on anim_end anim_start="swim2" blend_in=0.0 fpsec=50 cycle=on anim_end anim_start="swimthruice" blend_in=0.0 blend_out=0.3 fpsec=30 cycle=off anim_end anim_start="swimdive" blend_in=0.2 fpsec=50 cycle=off anim_end