hit_points=20 combo_points=30 special_points=30 layers=0 radius=0.4 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=0.001 walk_speed=0.001 run_speed=6.3 jog_speed=3.4 move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="susan_piggyback_punch" blend_in=0.05 fpsec=30 cycle=off translate anim_end anim_start="susan_piggyback_run" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="susan_mount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="susan_piggyback_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="susan_dismount" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="P_Combo_1" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="P_Combo_2" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="apower1" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="apower2" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_1" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_2" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_3" blend_in=0.0 blend_out=0.4 fpsec=30 cycle=off translate anim_end anim_start="snowballbig" blend_in=0.1 fpsec=30 effect_start frame=28 left_footprint locators=7 effect_end effect_start frame=55 left_footprint locators=7 effect_end effect_start frame=14 right_footprint locators=8 effect_end effect_start frame=42 right_footprint locators=8 effect_end anim_end anim_start="snowballmed" blend_in=0.1 fpsec=30 effect_start frame=17 right_footprint locators=8 effect_end effect_start frame=42 right_footprint locators=8 effect_end effect_start frame=73 right_footprint locators=8 effect_end effect_start frame=30 left_footprint locators=7 effect_end effect_start frame=61 left_footprint locators=7 effect_end effect_start frame=86 left_footprint locators=7 effect_end anim_end anim_start="snowballsmall" blend_in=0.1 fpsec=30 effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=38 right_footprint locators=8 effect_end effect_start frame=25 left_footprint locators=7 effect_end effect_start frame=51 left_footprint locators=7 effect_end anim_end anim_start="snowballidle" blend_in=0.1 anim_end anim_start="Attack" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end anim_end anim_start="Attack_Return" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="ASpecial" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end anim_end anim_start="acombo" blend_in=0.1 blend_out=0.4 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end effect_start frame=14 bits_on=0 effect_end effect_start frame=18 bits_off=0 effect_end effect_start frame=28 bits_on=0 effect_end effect_start frame=32 bits_off=0 effect_end anim_end anim_start="areturn1" blend_in=0.0 blend_out=0.15 fpsec=30 cycle=off translate anim_end anim_start="areturn2" blend_in=0.0 blend_out=0.15 fpsec=30 cycle=off translate anim_end anim_start="wolf_tussle_recoil" cycle=off translate anim_end anim_start="wolf_breaks_stick" cycle=off translate anim_end anim_start="wolf_grabs_stick" cycle=off translate anim_end anim_start="wolf_tussle" cycle=on blend_in=0 anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=29 left_footprint locators=7 effect_end anim_end anim_start="idle" blend_in=0.5 p_riority=1 translate anim_end anim_start="idle2" blend_in=0.5 p_riority=1 translate anim_end anim_start="run2stop" translate blend_in=0.2 cycle=off p_riority=1 anim_end anim_start="jump" translate cycle=off anim_end anim_start="jumpgapb" translate cycle=off anim_end anim_start="slam" translate cycle=off anim_end anim_start="walk" p_riority=1 translate anim_end anim_start="run" blend_in=0.4 p_riority=2 effect_start frame=6 right_footprint locators=8 effect_end effect_start frame=15 left_footprint locators=7 effect_end anim_end anim_start="attack" translate blend_in=0.05 blend_out=0.05 cycle=off effect_start frame=5 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end effect_start frame=47 bits_on=0 effect_end effect_start frame=77 bits_off=0 effect_end effect_start frame=89 bits_on=0 effect_end effect_start frame=119 bits_off=0 effect_end anim_end anim_start="sattack" cycle=off translate blend_in=0.2 anim_end anim_start="recoil" cycle=off anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="attend2" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="pullidle" anim_end anim_start="pullice" effect_start frame=12 left_footprint locators=7 effect_end effect_start frame=21 right_footprint locators=8 effect_end anim_end anim_start="pushice" effect_start frame=23 left_footprint locators=7 effect_end effect_start frame=41 left_footprint locators=7 effect_end effect_start frame=65 left_footprint locators=7 effect_end effect_start frame=95 left_footprint locators=7 effect_end effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=32 right_footprint locators=8 effect_end effect_start frame=52 right_footprint locators=8 effect_end effect_start frame=78 right_footprint locators=8 effect_end effect_start frame=100 right_footprint locators=8 effect_end anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attack" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attackend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attackend2" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="punchcombo1" cycle=off translate blend_in=0 effect_start frame=4 bits_on=0 effect_end effect_start frame=6 bits_off=0 effect_end effect_start frame=13 bits_on=0 effect_end effect_start frame=16 bits_off=0 effect_end anim_end anim_start="punchcombo1return" cycle=off translate anim_end anim_start="stickattack" cycle=off translate blend_in=0 effect_start frame=5 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end effect_start frame=14 bits_on=0 effect_end effect_start frame=17 bits_off=0 effect_end effect_start frame=26 bits_on=0 effect_end effect_start frame=28 bits_off=0 effect_end anim_end anim_start="stickattackreturn1" cycle=off translate blend_in=0 anim_end anim_start="stickattackreturn2" cycle=off translate blend_in=0 anim_end anim_start="lionsleap" cycle=off translate blend_in=0.1 blend_out=0.0 anim_end anim_start="stickattackfinish" cycle=off translate blend_in=0 effect_start frame=12 bits_on=0 effect_end effect_start frame=14 bits_off=0 effect_end anim_end anim_start="PL_idle" blend_in=0.1 fpsec=30 cycle=on translate anim_end anim_start="PL_mount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="PL_jog" blend_in=0.4 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="PL_punch" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="PL_swordswipe" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="SBS_run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SBS_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SBS_attack" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="attach_edmund_side" blend_in=0.05 fpsec=30 cycle=off anim_end anim_start="SBS_detach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="PL_dismount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="PL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end