hit_points=6 combo_points=30 special_points=30 layers=0 radius=0.3 miny=0.0 maxy=1.7 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=4 walk_speed=4 walk_backwards_speed=1 run_speed=6 strafe_speed=1 baddie move_delay=0.0 bsa_default=off weapon_locator=0 streak_1_locators=0,5 anim_start="fly" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="glide" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="carry_object" blend_in=1.0 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="glide_object" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="Hover" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="HoverAttack" blend_in=0.5 blend_out=0.0 fpsec=30 cycle=off effect_start frame=16 bits_on=0 effect_end effect_start frame=20 bits_off=0 effect_end effect_start frame=19 bits_on=0 effect_end effect_start frame=24 bits_off=0 effect_end translatey anim_end anim_start="HoverRecoil" blend_in=0.5 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="FallNotUsed" anim_end anim_start="GroundIdle" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="TakeOff" blend_in=0.0 blend_out=0.5 fpsec=30 translatey cycle=off anim_end anim_start="GroundRecoil" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="Land" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="FallCycle" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=on anim_end anim_start="IntoFall" blend_in=0.5 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="HoverAttack2" blend_in=0.5 blend_out=0.0 fpsec=30 cycle=off effect_start frame=15 bits_on=0 effect_end effect_start frame=24 bits_off=0 effect_end translatey anim_end