7hit_points=20 combo_points=30 special_points=100 layers=0 radius=0.3 miny=0.0 maxy=1.4 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=1.78 walk_speed=1.78 jog_speed=3.4 run_speed=5.0 move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 shadow_locators=0,1 weapon_locators=0,1,2 bsa_default=off anim_start="combat_idle_agitated" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="idle_agitated" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="idle_agitated_2" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="exit_hole" blend_in=0.0 cycle=off anim_end anim_start="shoot_into_hole" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="multi_arrow" blend_in=0.1 cycle=off effect_start frame=119 right_footprint locators=4 effect_end effect_start frame=121 left_footprint locators=3 effect_end effect_start frame=129 right_footprint locators=4 effect_end anim_end anim_start="block_idle" blend_in=0.2 cycle=on anim_end anim_start="block" blend_in=0.0 cycle=off anim_end anim_start="harpy_lucy" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="sit_on_bed_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="WraithGrab" blend_in=0.0 fpsec=30 cycle=off translatey anim_end anim_start="WraithThrownCycle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="WraithLand" blend_in=0.0 blend_out=0.5 fpsec=30 cycle=off translate anim_end anim_start="sit_on_bed" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="hide" blend_in=0.1 fpsec=30 cycle=off effect_start frame=0 left_footprint locators=3 effect_end effect_start frame=0 right_footprint locators=4 effect_end anim_end anim_start="jump_into_hide" blend_in=0.1 fpsec=30 cycle=off effect_start frame=15 left_footprint locators=3 effect_end effect_start frame=15 right_footprint locators=4 effect_end anim_end anim_start="fall_through_ice" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="P_Combo_1" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=15 right_footprint locators=4 effect_end effect_start frame=18 left_footprint locators=3 effect_end effect_start frame=29 right_footprint locators=4 effect_end anim_end anim_start="P_Combo_2" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate effect_start frame=15 right_footprint locators=4 effect_end effect_start frame=18 left_footprint locators=3 effect_end effect_start frame=29 right_footprint locators=4 effect_end anim_end anim_start="P_Combo_3" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="windcower" priority=1 blend_in=0.2 blend_out=0.2 fpsec=30 cycle=on effect_start frame=7 left_footprint locators=3 effect_end effect_start frame=10 right_footprint locators=4 effect_end effect_start frame=41 right_footprint locators=4 effect_end anim_end anim_start="combo" priority=1 blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="Health_Build" priority=1 blend_in=0.0 fpsec=30 cycle=off effect_start frame=9 left_footprint locators=3 effect_end anim_end anim_start="Health_Idle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="Health_Release" blend_in=0.0 fpsec=30 cycle=off translate effect_start frame=25 left_footprint locators=3 effect_end effect_start frame=28 right_footprint locators=4 effect_end effect_start frame=36 left_footprint locators=3 effect_end anim_end anim_start="HealthRing" blend_in=0.0 fpsec=30 cycle=off translate effect_start frame=25 left_footprint locators=3 effect_end effect_start frame=28 right_footprint locators=4 effect_end effect_start frame=36 left_footprint locators=3 effect_end anim_end anim_start="Attack" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="Attack_Return1" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="Attack_Return2" blend_in=0.2 fpsec=30 cycle=off translate anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off effect_start frame=11 right_footprint locators=4 effect_end effect_start frame=47 right_footprint locators=4 effect_end effect_start frame=9 left_footprint locators=3 effect_end effect_start frame=53 left_footprint locators=3 effect_end anim_end anim_start="idle" blend_in=0.5 anim_end anim_start="IceFlow_Walk" blend_in=0.3 effect_start frame=1 right_footprint locators=4 effect_end effect_start frame=14 left_footprint locators=3 effect_end effect_start frame=27 right_footprint locators=4 effect_end effect_start frame=40 left_footprint locators=3 effect_end effect_start frame=53 right_footprint locators=4 effect_end effect_start frame=66 left_footprint locators=3 effect_end anim_end anim_start="stand_jump" translate cycle_off blend_in=0.3 anim_end anim_start="run" fpsec=30 effect_start frame=6 right_footprint locators=4 effect_end effect_start frame=14 left_footprint locators=3 effect_end anim_end anim_start="jog" fpsec=30 effect_start frame=0 right_footprint locators=4 effect_end effect_start frame=9 left_footprint locators=3 effect_end anim_end anim_start="Walk" effect_start frame=7 right_footprint locators=4 effect_end effect_start frame=19 left_footprint locators=3 effect_end anim_end anim_start="snowwalk" blend_in=0.3 effect_start frame=2 left_footprint locators=0 effect_end effect_start frame=27 right_footprint locators=1 effect_end anim_end anim_start="pigybck" cycle=off translate blend_in=0.0 blend_out=0.0 anim_end anim_start="bckwalk" speedmul_speed=3.5 fpsec=30 anim_end anim_start="recoil" cycle=off translate blend_in=0.0 effect_start frame=7 right_footprint locators=1 effect_end effect_start frame=25 right_footprint locators=1 effect_end effect_start frame=10 left_footprint locators=0 effect_end anim_end anim_start="openbox" cycle=off blend_in=0.1 anim_end anim_start="jumpgapb" cycle=off translate anim_end anim_start="jumpgapc" cycle=off translate anim_end anim_start="dismount" cycle=off translate blend_in=0.1 anim_end anim_start="leapfrog" blend_in=0.1 cycle=off anim_end anim_start="snowidle" blend_in=0.3 anim_end anim_start="deepidle" blend_in=0.5 anim_end anim_start="snowjump" cycle=off translate blend_in=0.1 effect_start frame=21 left_footprint locators=0 effect_end effect_start frame=25 right_footprint locators=1 effect_end anim_end anim_start="jumpout" cycle=off translate blend_in=0.0 effect_start frame=22 left_footprint locators=0 effect_end effect_start frame=22 right_footprint locators=1 effect_end anim_end anim_start="intohole" cycle=off blend_in=0.2 anim_end anim_start="climbout" cycle=off translate blend_in=0.1 effect_start frame=57 left_footprint locators=3 effect_end effect_start frame=37 right_footprint locators=4 effect_end effect_start frame=75 right_footprint locators=4 effect_end anim_end anim_start="Stop" blend_in=0.8 blend_out=0.1 cycle=off anim_end anim_start="Ball_Land1" fpsec=30 translate blend_in=0.1 cycle=off anim_end anim_start="Ball_Land2" fpsec=30 translate blend_in=0.0 cycle=off anim_end anim_start="Ball_Land3" fpsec=30 translate blend_in=0.0 cycle=off effect_start frame=0 left_footprint locators=3 effect_end effect_start frame=2 right_footprint locators=4 effect_end anim_end anim_start="Ball_Climb1" translate blend_in=0.1 cycle=off anim_end anim_start="Ball_Climb2" blend_in=0.0 cycle=off anim_end anim_start="Ball_Climb3" blend_in=0.1 cycle=off effect_start frame=1 right_footprint locators=4 effect_end effect_start frame=8 left_footprint locators=3 effect_end anim_end anim_start="ballcols" cycle=off blend_in=0.1 blend_out=0.1 anim_end anim_start="IceRideCycle" priority=1 fpsec=30 translate blend_in=0.0 cycle=on anim_end anim_start="Ball_F_Land1" fpsec=30 translate blend_in=0.1 cycle=off anim_end anim_start="Ball_F_Land2" fpsec=40 translate blend_in=0.0 cycle=off effect_start frame=1 right_footprint locators=4 effect_end effect_start frame=5 left_footprint locators=3 effect_end anim_end anim_start="Ball_F_Land3" fpsec=30 translate blend_in=0.0 cycle=off anim_end anim_start="drag_arm_up" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="drag_arm_down" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="drag_arm_mid" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="drag_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="drag_launch" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="drag_launch_slide" blend_in=0.0 blend_out=0.0 fpsec=15 cycle=off translate anim_end anim_start="drag_attach" blend_in=0.2 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="drag_detach" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SL_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="SL_run" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="SL_spinattack" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_ArrowAttack" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_mount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_dismount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="buck_mount" cycle=off blend_in=0.1 blend_out=0.0 fpsec=30.0 anim_end anim_start="buck_dismount" cycle=off blend_in=0.1 blend_out=0.1 fpsec=30.0 effect_start frame=20 right_footprint locators=4 effect_end effect_start frame=20 left_footprint locators=3 effect_end anim_end anim_start="buck_idle" cycle=on blend_in=0.1 anim_end anim_start="buck_run" cycle=on blend_in=0.1 anim_end anim_start="PL_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="PL_mount" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="PL_jog" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="PL_dismount" blend_in=0.1 fpsec=30 cycle=off effect_start frame=20 left_footprint locators=3 effect_end effect_start frame=20 right_footprint locators=4 effect_end anim_end anim_start="PL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="PL_swordswipe" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=9 bits_on=0 effect_end effect_start frame=15 bits_off=0 effect_end anim_end anim_start="PL_swordswipe2" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=4 bits_on=0 effect_end effect_start frame=9 bits_off=0 effect_end anim_end anim_start="SL_run" blend_in=0.5 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SL_mount" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SL_idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="SL_dismount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_spin_attack" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_spin_cycle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="SL_spin_return" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="Stoop_Idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="stoopwalk" blend_in=0.3 fpsec=30 cycle=on effect_start frame=26 right_footprint locators=4 effect_end effect_start frame=50 left_footprint locators=3 effect_end anim_end anim_start="death" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="SL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="ogre_held" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="combat_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s1_climb" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_s2_struggle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s2_knockedoff" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_s2_recoil" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="cry" blend_in=0.1 blend_out=0.1 fpsec=30 anim_end anim_start="batfight" blend_in=0.1 blend_out=0.1 fpsec=30 anim_end