hit_points=16 combo_points=30 special_points=30 layers=0 radius=0.4 miny=0.0 maxy=2.0 scale=0.95 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=2.25663 walk_speed=2.25663 walk_backwards_speed=1.92475 run_speed=4.675875 strafe_speed=1.5 baddie move_delay=0.0 bsa_default=off streak_1_locators=2,3 anim_start="ml_attach" blend_in=0.1 cycle=off anim_end anim_start="ml_idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="ml_run" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="ml_recoil" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="ml_detach" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="idle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="attack" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=9 bits_on=0 effect_end effect_start frame=14 bits_off=0 effect_end anim_end anim_start="major_recoil" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="minor_recoil" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="run" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="walk" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="strafe_L" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="strafe_R" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="backwards" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="taunt" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="die" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end