hit_points=3 combo_points=30 special_points=30 layers=0 radius=0.4 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.8 walk_speed=1.8 run_speed=2.5 takehit_speed=0.0 takehit_time=0.3 move_delay=0.0 baddie dontpush jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="idle" blend_in=0.5 blend_out=0.2 fpsec=30 cycle=on anim_end anim_start="HollowTree" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="die1" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="die2" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="run1" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="run2" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="load_bow" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="aim_low" blend_in=0.1 fpsec=30 anim_end anim_start="aim_middle" blend_in=0.1 fpsec=30 anim_end anim_start="aim_high" blend_in=0.1 fpsec=30 anim_end anim_start="fire_low" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="fire_middle" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="fire_high" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="recoil" blend_in=0.00 fpsec=30 cycle=off anim_end translate