hit_points=20 combo_points=30 special_points=30 layers=0 radius=0.4 miny=0.0 maxy=1.575 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=1.8 walk_speed=1.8 run_speed=3.8 joog_speed=3.4 move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off weapon_locator=0 shadow_locators=0,1 streak_locators=0,1 streak_r=255 streak_g=255 streak_b=255 streak_a=120 anim_start="ogre_s3_grab_club" blend_in=0.1 cycle=off anim_end anim_start="ogre_s3_struggle" blend_in=0.1 cycle=on anim_end anim_start="ogre_s3_recoil_low" blend_in=0.1 cycle=off anim_end anim_start="combat_idle" blend_in=0.1 fpsec=30 cycle=on effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end anim_end anim_start="hide_idle" blend_in=0.1 fpsec=30 cycle=on effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end anim_end anim_start="jump_into_hide" blend_in=0.1 fpsec=30 cycle=off effect_start frame=14 right_footprint locators=8 effect_end effect_start frame=23 right_footprint locators=8 effect_end effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="EP_kick_in" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="EP_kick_end" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="EP_kick_out" blend_in=0.0 fpsec=30 cycle=off taranslate anim_end anim_start="EP_kick" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="EP_kick_spin" blend_in=0.0 fpsec=30 cycle=on translate effect_start frame=10 right_footprint locators=8 effect_end effect_start frame=18 left_footprint locators=7 effect_end anim_end anim_start="windcower" blend_in=0.2 blend_out=0.2 fpsec=30 cycle=on effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=22 left_footprint locators=7 effect_end effect_start frame=56 left_footprint locators=7 effect_end effect_start frame=57 left_footprint locators=7 effect_end effect_start frame=58 left_footprint locators=7 effect_end effect_start frame=59 left_footprint locators=7 effect_end effect_start frame=60 left_footprint locators=7 effect_end effect_start frame=61 left_footprint locators=7 effect_end effect_start frame=62 left_footprint locators=7 effect_end effect_start frame=63 left_footprint locators=7 effect_end effect_start frame=64 left_footprint locators=7 effect_end effect_start frame=65 left_footprint locators=7 effect_end anim_end anim_start="susan_piggyback_punch" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="susan_piggyback_run" blend_in=0.1 fpsec=30 cycle=on effect_start frame=8 right_footprint locators=8 effect_end effect_start frame=20 left_footprint locators=7 effect_end anim_end anim_start="susan_mount" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="susan_piggyback_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="susan_dismount" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="P_Combo_1" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=17 left_footprint locators=7 effect_end effect_start frame=8 right_footprint locators=8 effect_end anim_end anim_start="P_Combo_2" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=9 left_footprint locators=7 effect_end effect_start frame=13 right_footprint locators=8 effect_end anim_end anim_start="apower1" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="apower2" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_1" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_2" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="S_Combo_3" blend_in=0.0 blend_out=0.4 fpsec=30 cycle=off translate anim_end anim_start="lionsleap" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off translate anim_end anim_start="snowballbig" blend_in=0.1 fpsec=30 effect_start frame=28 left_footprint locators=7 effect_end effect_start frame=55 left_footprint locators=7 effect_end effect_start frame=14 right_footprint locators=8 effect_end effect_start frame=42 right_footprint locators=8 effect_end anim_end anim_start="snowballmed" blend_in=0.1 fpsec=30 effect_start frame=17 right_footprint locators=8 effect_end effect_start frame=42 right_footprint locators=8 effect_end effect_start frame=73 right_footprint locators=8 effect_end effect_start frame=30 left_footprint locators=7 effect_end effect_start frame=61 left_footprint locators=7 effect_end effect_start frame=86 left_footprint locators=7 effect_end anim_end anim_start="snowballsmall" blend_in=0.1 fpsec=30 effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=38 right_footprint locators=8 effect_end effect_start frame=25 left_footprint locators=7 effect_end effect_start frame=51 left_footprint locators=7 effect_end anim_end anim_start="snowballidle" blend_in=0.1 anim_end anim_start="Attack" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end anim_end anim_start="Attack_Return" blend_in=0.0 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="ASpecial" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end anim_end anim_start="acombo" blend_in=0.1 blend_out=0.4 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end effect_start frame=14 bits_on=0 effect_end effect_start frame=18 bits_off=0 effect_end effect_start frame=28 bits_on=0 effect_end effect_start frame=32 bits_off=0 effect_end anim_end anim_start="areturn1" blend_in=0.0 blend_out=0.15 fpsec=30 cycle=off translate anim_end anim_start="areturn2" blend_in=0.0 blend_out=0.15 fpsec=30 cycle=off translate anim_end anim_start="wolf_tussle_attach" fpsec=30 blend_in=0.1 cycle=off anim_end anim_start="wolf_tussle_detach" blend_in=0.1 cycle=off anim_end anim_start="wolf_tussle" cycle=on blend_in=0 anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=29 left_footprint locators=7 effect_end anim_end anim_start="idle" blend_in=0.5 pariority=1 anim_end anim_start="run2stop" translate blend_in=0.2 cycle=off pariority=1 anim_end anim_start="jump" translate cycle=off anim_end anim_start="jumpgapb" translate cycle=off anim_end anim_start="slam" translate cycle=off anim_end anim_start="walk" pariority=2 effect_start frame=18 left_footprint locators=7 effect_end effect_start frame=5 right_footprint locators=8 effect_end anim_end anim_start="run" balend_in=0.4 blend_in=0.5 pariority=3 effect_start frame=7 right_footprint locators=8 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="PFC_run_stick" blend_in=0.1 pariority=3 effect_start frame=7 right_footprint locators=8 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="run_stick" blend_in=0.1 pariority=3 effect_start frame=7 right_footprint locators=8 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="attack" translate blend_in=0.05 blend_out=0.05 cycle=off effect_start frame=12 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end effect_start frame=47 bits_on=0 effect_end effect_start frame=77 bits_off=0 effect_end effect_start frame=89 bits_on=0 effect_end effect_start frame=119 bits_off=0 effect_end anim_end anim_start="sattack" cycle=off translate blend_in=0.2 anim_end anim_start="recoil" cycle=off translate anim_end anim_start="recoil1" cycle=off anim_end anim_start="recoil2" cycle=off translate effect_start frame=3 right_footprint locators=8 effect_end effect_start frame=15 right_footprint locators=8 effect_end effect_start frame=46 right_footprint locators=8 effect_end effect_start frame=9 left_footprint locators=7 effect_end effect_start frame=56 right_footprint locators=8 effect_end anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="attend2" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="pullidle" anim_end anim_start="pullice" effect_start frame=12 left_footprint locators=7 effect_end effect_start frame=21 right_footprint locators=8 effect_end anim_end anim_start="pushice" effect_start frame=23 left_footprint locators=7 effect_end effect_start frame=41 left_footprint locators=7 effect_end effect_start frame=65 left_footprint locators=7 effect_end effect_start frame=95 left_footprint locators=7 effect_end effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=32 right_footprint locators=8 effect_end effect_start frame=52 right_footprint locators=8 effect_end effect_start frame=78 right_footprint locators=8 effect_end effect_start frame=100 right_footprint locators=8 effect_end anim_end anim_start="attend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attack" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attackend1" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="3attackend2" cycle=off translate blend_in=0 blend_out=0.4 anim_end anim_start="punchcombo1" cycle=off translate blend_in=0 effect_start frame=4 bits_on=0 effect_end effect_start frame=6 bits_off=0 effect_end effect_start frame=13 bits_on=0 effect_end effect_start frame=16 bits_off=0 effect_end anim_end anim_start="punchcombo1return" cycle=off translate anim_end anim_start="stickattack" cycle=off translate blend_in=0 effect_start frame=5 bits_on=0 effect_end effect_start frame=8 bits_off=0 effect_end effect_start frame=14 bits_on=0 effect_end effect_start frame=17 bits_off=0 effect_end effect_start frame=26 bits_on=0 effect_end effect_start frame=28 bits_off=0 effect_end anim_end anim_start="stickattackreturn1" cycle=off translate blend_in=0 anim_end anim_start="stickattackreturn2" cycle=off translate blend_in=0 anim_end anim_start="stickattackfinish" cycle=off translate blend_in=0 effect_start frame=12 bits_on=0 effect_end effect_start frame=14 bits_off=0 effect_end anim_end anim_start="SBS_run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=17 left_footprint locators=7 effect_end effect_start frame=7 right_footprint locators=8 effect_end anim_end anim_start="SBS_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end anim_end anim_start="SBS_attack" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off translate anim_end anim_start="attach_edmund_side" blend_in=0.05 fpsec=30 cycle=off anim_end anim_start="SBS_detach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="SBS_attach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="recoil_back" cycle=off effect_start frame=4 left_footprint locators=0 effect_end anim_end anim_start="recoil_leftside" cycle=off effect_start frame=4 left_footprint locators=0 effect_end anim_end anim_start="recoil_rightside" cycle=off effect_start frame=4 left_footprint locators=0 effect_end anim_end anim_start="PL_idle" blend_in=0.1 fpsec=30 cycle=on taranslate anim_end anim_start="PL_mount" blend_in=0.0 fpsec=30 cycle=off translate effect_start frame=13 left_footprint locators=7 effect_end anim_end anim_start="PL_jog" blend_in=0.1 fpsec=30 cycle=on effect_start frame=2 left_footprint locators=7 effect_end effect_start frame=14 right_footprint locators=8 effect_end anim_end anim_start="PL_dismount" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=12 left_footprint locators=7 effect_end anim_end anim_start="PL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="PL_swordswipe" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=9 bits_on=0 effect_end effect_start frame=15 bits_off=0 effect_end effect_start frame=9 left_footprint locators=7 effect_end effect_start frame=30 left_footprint locators=7 effect_end effect_start frame=23 right_footprint locators=8 effect_end anim_end anim_start="PL_swordswipe2" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=9 bits_off=0 effect_end effect_start frame=12 right_footprint locators=8 effect_end effect_start frame=22 left_footprint locators=7 effect_end anim_end anim_start="Susan_piggyback_swordswipe" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=8 bits_on=0 effect_end effect_start frame=16 bits_off=0 effect_end effect_start frame=14 right_footprint locators=8 effect_end effect_start frame=25 left_footprint locators=7 effect_end anim_end anim_start="Susan_piggyback_swordswipe2" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=4 bits_on=0 effect_end effect_start frame=12 bits_off=0 effect_end effect_start frame=15 left_footprint locators=7 effect_end effect_start frame=22 right_footprint locators=8 effect_end anim_end anim_start="PW_Attach" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="PW_Idle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="PW_Detach_A" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="PW_Detach_B" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="fall_through_ice" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="death" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="pushbundle" blend_in=0.1 fpsec=30 cycle=on translate effect_start frame=18 left_footprint locators=7 effect_end effect_start frame=35 right_footprint locators=8 effect_end anim_end anim_start="fire_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="agitated_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end