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right_footprint locators=8 effect_end anim_end anim_start="multi_arrow" blend_in=0.1 cycle=off anim_end anim_start="pullice_idle" blend_in=0.2 cycle=on anim_end anim_start="block_idle" blend_in=0.2 cycle=on anim_end anim_start="block" blend_in=0.0 cycle=off anim_end anim_start="pushice" blend_in=0.2 cycle=on effect_start frame=11 right_footprint locators=8 effect_end effect_start frame=26 left_footprint locators=7 effect_end anim_end anim_start="pullice" blend_in=0.2 cycle=on effect_start frame=11 left_footprint locators=7 effect_end effect_start frame=26 right_footprint locators=8 effect_end anim_end anim_start="sit_on_bed_idle" blend_in=0.1 cycle=on anim_end anim_start="sit_on_bed" blend_in=0.1 cycle=off anim_end anim_start="combat_idle" blend_in=0.5 cycle=on anim_end anim_start="torch_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="torch_look" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="hide_idle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="jump_into_hide" 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blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="piggyback_run_snowball" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="mount_peter" blend_in=0.05 fpsec=30 cycle=off anim_end anim_start="piggyback_idle_snowball" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="piggyback_idle_bow" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=on anim_end anim_start="dismount_peter" blend_in=0.1 fpsec=30 cycle=off effect_start frame=21 left_footprint locators=7 effect_end effect_start frame=32 left_footprint locators=7 effect_end effect_start frame=22 right_footprint locators=8 effect_end anim_end anim_start="comboidle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="combo" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="P_Combo_1" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=13 left_footprint locators=7 effect_end effect_start frame=32 left_footprint locators=7 effect_end effect_start frame=26 right_footprint locators=8 effect_end anim_end anim_start="P_Combo_2" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=24 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=30 right_footprint locators=8 effect_end anim_end anim_start="attack" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="attack_return" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="load_bow" blend_in=0.1 fpsec=30 cycle=off translate effect_start frame=10 left_footprint locators=7 effect_end effect_start frame=5 right_footprint locators=8 effect_end anim_end anim_start="aim_low" blend_in=0.1 fpsec=30 anim_end anim_start="aim_middle" blend_in=0.1 fpsec=30 anim_end anim_start="aim_high" blend_in=0.1 fpsec=30 anim_end anim_start="fire_low" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="fire_middle" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="fire_high" blend_in=0.00 fpsec=30 cycle=off anim_end anim_start="push_to_idle" fpsec=30 cycle=off translate anim_end anim_start="push_attack" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="parry" blend_in=0.1 fpsec=30 cycle=off effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=8 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=7 right_footprint locators=8 effect_end effect_start frame=29 right_footprint locators=8 effect_end anim_end anim_start="iceslide_idle" blend_in=0.1 fpsec=30 anim_end anim_start="iceslide_left" blend_in=0.1 fpsec=30 anim_end anim_start="iceslide_right" blend_in=0.1 fpsec=30 anim_end anim_start="iceslide_front" blend_in=0.1 fpsec=30 anim_end anim_start="iceslide_back" blend_in=0.1 fpsec=30 anim_end anim_start="walk" blend_in=0.1 fpsec=30 effect_start frame=5 right_footprint locators=8 effect_end effect_start frame=18 left_footprint locators=7 effect_end anim_end anim_start="run" fpsec=30 effect_start frame=6 right_footprint locators=8 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="jog" fpsec=30 effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=10 right_footprint locators=8 effect_end anim_end anim_start="bckwalk" fpsec=30 speedmul_speed=3.5 effect_start frame=12 right_footprint locators=1 effect_end effect_start frame=1 left_footprint locators=0 effect_end anim_end aanim_start="idle" efffect_start _deeb_name="Breath" _frrame=20 _frrame2=40 _paarticles_per_frame=1 _tiiming=between _loocators=6 efffect_end aanim_end anim_start="recoil" cycle=off effect_start frame=11 right_footprint locators=1 effect_end translate effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=28 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end effect_start frame=16 right_footprint locators=8 effect_end anim_end anim_start="bckwalk" speed=1.8 anim_end anim_start="leapfrog" translate blend_in=0.1 cycle=off effect_start frame=0 left_footprint locators=0 effect_end effect_start frame=0 right_footprint locators=1 effect_end anim_end anim_start="catch" translate blend_in=0.1 cycle=off fpsec=30 effect_start frame=25 left_footprint locators=0 effect_end anim_end anim_start="jumpgap" translate cycle=off anim_end anim_start="jumpgapb" translate cycle=off anim_end anim_start="dismount" translate blend_in=0.1 cycle=off fpsec=30 anim_end anim_start="throw" blend_in=0.05 cycle=off anim_end anim_start="throw_stance" blend_in=0.1 translate cycle=off effect_start frame=8 left_footprint locators=7 effect_end effect_start frame=3 right_footprint locators=8 effect_end anim_end anim_start="throw_aim" blend_in=0.1 cycle=on anim_end anim_start="flikflak_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="flikflak" blend_in=0.1 blend_out=0.1 fpsec=36 cycle=off anim_end anim_start="flikflak_kick" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="SL_mount" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off effect_start frame=23 right_footprint locators=8 effect_end anim_end anim_start="SL_dismount" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off effect_start frame=22 right_footprint locators=8 effect_end anim_end anim_start="SL_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SL_ArrowAttack" blend_in=0.1 blend_out=0.0 fpsec=30 translate cycle=off effect_start frame=31 left_footprint locators=7 effect_end effect_start frame=103 left_footprint locators=7 effect_end anim_end anim_start="SL_stand_PanPipes" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SL_walk_PanPipes" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="SL_run" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=6 right_footprint locators=8 effect_end effect_start frame=16 left_footprint locators=7 effect_end anim_end anim_start="SL_mount" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SL_idle" blend_in=0.1 fpsec=30 cycle=on effect_start frame=0 left_footprint locators=7 effect_end effect_start frame=0 right_footprint locators=8 effect_end anim_end anim_start="SL_dismount" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_spin_attack" translate blend_in=0.1 fpsec=30 cycle=off effect_start frame=12 right_footprint locators=8 effect_end anim_end anim_start="SL_spin_cycle" translate blend_in=0.0 fpsec=30 cycle=on effect_start frame=6 left_footprint locators=7 effect_end effect_start frame=17 right_footprint locators=8 effect_end anim_end anim_start="SL_spin_return" translate blend_in=0.1 fpsec=30 cycle=off effect_start frame=6 left_footprint locators=7 effect_end anim_end anim_start="piggyback_swordswipe" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="piggyback_swordswipe2" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SE_attach" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SE_Idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="SE_attack1" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="SE_attack2" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="SE_attack_cycle" blend_in=0.0 fpsec=30 cycle=on translate anim_end anim_start="SE_attack3" blend_in=0.0 fpsec=30 cycle=off translate anim_end anim_start="SE_attack4" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="SE_detach" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=off anim_end anim_start="death" blend_in=0.1 fpsec=30 cycle=off translate anim_end anim_start="snowballsmall" blend_in=0.1 fpsec=30 effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=29 left_footprint locators=7 effect_end anim_end anim_start="snowballmed" blend_in=0.1 fpsec=30 effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=29 left_footprint locators=7 effect_end anim_end anim_start="snowballbig blend_in=0.1 fpsec=30 effect_start frame=13 right_footprint locators=8 effect_end effect_start frame=29 left_footprint locators=7 effect_end anim_end nim_start="iceWalk" blend_in=0.1 fpsec=30 effect_start frame=9 right_footprint locators=8 effect_end effect_start frame=34 right_footprint locators=8 effect_end effect_start frame=58 right_footprint locators=8 effect_end effect_start frame=21 left_footprint locators=7 effect_end effect_start frame=44 left_footprint locators=7 effect_end effect_start frame=69 left_footprint locators=7 effect_end anim_end anim_start="SL_shield" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="SL_walk_PanPipes" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on effect_start frame=3 left_footprint locators=7 effect_end effect_start frame=20 right_footprint locators=8 effect_end effect_start frame=29 left_footprint locators=7 effect_end effect_start frame=44 right_footprint locators=8 effect_end anim_end anim_start="fire_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="agitated_idle" blend_in=0.1 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="WraithGrab" blend_in=0.0 fpsec=30 cycle=off translatey anim_end anim_start="WraithThrownCycle" blend_in=0.0 fpsec=30 cycle=on anim_end anim_start="WraithLand" blend_in=0.0 blend_out=0.5 fpsec=30 cycle=off translate anim_end