hit_points=30 baddie layers=0 radius=0.6 miny=0.0 maxy=2.13 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=2.30215 walk_speed=2.30215 run_speed=3.225 move_delay=0.0 jump_speed=7 jump_2_speed=8 air_gravity=-20 bsa_default=off streak_1_locators=0,1 streak_2_locators=2,3 anim_start="On_Fire" fspec=30.0 blend_in=0.034 blend_out=0.1 anim_end anim_start="Put_Out_Fire" fspec=30.0 blend_in=0.067 blend_out=0.1 anim_end anim_start="somersault" translate fspec=30.0 blend_in=0.034 blend_out=0.2 anim_end anim_start="idle" fspec=30.0 blend_in=0.2 anim_end anim_start="walk" fspec=30.0 anim_end anim_start="attack1" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off effect_start frame=8 bits_on=0 effect_end effect_start frame=8 bits_on=1 effect_end effect_start frame=12 bits_off=0 effect_end effect_start frame=12 bits_off=1 effect_end effect_start frame=20 bits_on=0 effect_end effect_start frame=27 bits_off=0 effect_end effect_start frame=38 bits_on=0 effect_end effect_start frame=38 bits_on=1 effect_end effect_start frame=42 bits_off=0 effect_end effect_start frame=42 bits_off=1 effect_end anim_end anim_start="attack2" translate fspec=30.0 blend_in=0.1 blend_out=0.2 cycle=off effect_start frame=6 bits_on=0 effect_end effect_start frame=6 bits_on=1 effect_end effect_start frame=10 bits_off=0 effect_end effect_start frame=10 bits_off=1 effect_end effect_start frame=11 bits_on=0 effect_end effect_start frame=17 bits_off=0 effect_end effect_start frame=23 bits_on=0 effect_end effect_start frame=23 bits_on=1 effect_end effect_start frame=27 bits_off=0 effect_end effect_start frame=27 bits_off=1 effect_end effect_start frame=28 bits_on=0 effect_end effect_start frame=34 bits_off=0 effect_end effect_start frame=40 bits_on=0 effect_end effect_start frame=40 bits_on=1 effect_end effect_start frame=60 bits_off=0 effect_end effect_start frame=60 bits_off=1 effect_end effect_start frame=63 bits_on=0 effect_end effect_start frame=75 bits_off=0 effect_end anim_end anim_start="attack3" translate fspec=30.0 blend_in=0.1 blend_out=0.2 cycle=off effect_start frame=8 bits_on=0 effect_end effect_start frame=16 bits_off=0 effect_end effect_start frame=20 bits_on=0 effect_end effect_start frame=20 bits_on=1 effect_end effect_start frame=57 bits_off=0 effect_end effect_start frame=57 bits_off=1 effect_end effect_start frame=58 bits_on=0 effect_end effect_start frame=64 bits_off=0 effect_end effect_start frame=80 bits_on=0 effect_end effect_start frame=80 bits_on=1 effect_end effect_start frame=87 bits_off=0 effect_end effect_start frame=87 bits_off=1 effect_end anim_end anim_start="slam_attack" translate fspec=30.0 blend_in=0.1 blend_out=0.2 cycle=off effect_start frame=8 bits_on=0 effect_end effect_start frame=16 bits_off=0 effect_end effect_start frame=18 bits_on=0 effect_end effect_start frame=18 bits_on=1 effect_end effect_start frame=35 bits_off=0 effect_end effect_start frame=35 bits_off=1 effect_end effect_start frame=40 bits_on=0 effect_end effect_start frame=55 bits_off=0 effect_end anim_end anim_start="recoil" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off anim_end anim_start="recoil2" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off anim_end anim_start="recoil3" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off anim_end anim_start="Dazed" fspec=30.0 blend_in=0.5 blend_out=0.5 cycle=on anim_end anim_start="jump" cycle=off blend_in=0.1 blend_out=0.1 anim_end anim_start="Parry" fspec=30.0 blend_in=0.5 blend_out=0.5 cycle=off anim_end anim_start="StrafeLeft" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off anim_end anim_start="StrafeRight" translate fspec=30.0 blend_in=0.1 blend_out=0.1 cycle=off anim_end anim_start="hop_back" translate fspec=30.0 blend_in=0.134 blend_out=0.0 cycle=off anim_end anim_start="taunt1" fspec=30.0 blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="taunt2" fspec=30.0 blend_in=0.1 blend_out=0.2 cycle=off anim_end