hit_points=6 combo_points=30 special_points=30 layers=0 radius=0.01 miny=0.0 maxy=0.01 scale=1.0 friction=10 acceleration=10 stop_speed=0.1 takehit_speed=1.5 takehit_time=0.5 tiptoe_speed=2.24 walk_speed=2.24 walk_backwards_speed=1.7145 run_speed=3.3797 strafe_speed=1.328 baddie move_delay=0.0 bsa_default=off streak_1_locators=0,1 streak_2_locators=2,3 anim_start="fly_throw_darkness" blend_in=0.2 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="throw_darkness" blend_in=0.2 fpsec=30 cycle=off anim_end anim_start="idle" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="RightSwipe" blend_in=0.5 fpsec=30 cycle=off effect_start frame=13 bits_on=0 effect_end effect_start frame=22 bits_off=0 effect_end anim_end anim_start="LeftSwipe" blend_in=0.5 fpsec=30 cycle=off effect_start frame=13 bits_on=0 effect_end effect_start frame=22 bits_off=0 effect_end effect_start frame=13 bits_on=1 effect_end effect_start frame=22 bits_off=1 effect_end effect_start frame=28 bits_on=0 effect_end effect_start frame=35 bits_off=0 effect_end anim_end anim_start="Grab" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="Release" blend_in=0.0 fpsec=30 cycle=off anim_end anim_start="ThrowCube" blend_in=0.5 fpsec=30 cycle=off anim_end anim_start="Death" blend_in=0.5 fpsec=30 cycle=off anim_end anim_start="Taunt1" blend_in=0.5 blend_out=0.5 blend_in=1.0 fpsec=30 cycle=on anim_end anim_start="Taunt2" blend_in=0.5 blend_out=0.5 fpsec=30 cycle=off anim_end anim_start="Fly" blend_in=0.5 blend_out=1.0 fpsec=30 cycle=on anim_end