hit_points=44 radius=0.7 miny=0.0 maxy=3.0 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.125 walk_speed=2 run_speed=2.01 backup_speed=2 strafe_speed=2 takehit_speed=0.5 takehit_time=0.1 streak_locators=2,5 move_delay=0.0 baddie dontpush attack_speed=1.38256 streak_1_locators=2,5 anim_start="ogre_grab_lucy" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="ogre_throw_kids" blend_in=0.0 cycle=off translate anim_end anim_start="ogre_s3_grab_club" blend_in=0.05 blend_out=0.05 cycle=off anim_end anim_start="FallsSleep" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off translate anim_end anim_start="sleep" blend_in=0.0 cycle=on anim_end anim_start="ogre_s3_struggle" blend_in=0.05 blend_out=0.05 cycle=on anim_end anim_start="ogre_s3_recoil_low" blend_in=0.05 blend_out=0.05 cycle=off anim_end anim_start="walk" blend_in=0.2 anim_end anim_start="sleep_pan_pipe" blend_in=0.2 anim_end anim_start="idle" blend_in=0.2 blend_out=0.1 anim_end anim_start="run" blend_in=0.2 anim_end anim_start="backup" blend_in=0.2 anim_end anim_start="strafe_left" blend_in=0.2 anim_end anim_start="strafe_right" blend_in=0.2 anim_end anim_start="attack" blend_in=0.2 translate cycle=off effect_start frame=19 bits_on=0 effect_end effect_start frame=23 bits_off=0 effect_end anim_end anim_start="minor_recoil" blend_in=0.05 cycle=off anim_end anim_start="major_recoil" translate blend_in=0.05 cycle=off anim_end anim_start="die" translate blend_in=0.05 cycle=off effect_start frame=39 bits_on=5 effect_end effect_start frame=114 bits_off=5 effect_end anim_end anim_start="taunt" blend_in=0.1 cycle=off anim_end anim_start="breathe_idle" blend_in=0.2 anim_end anim_start="lookround_idle" blend_in=0.2 anim_end anim_start="scratchknee_idle" blend_in=0.2 anim_end anim_start="scratchthigh_idle" blend_in=0.2 anim_end anim_start="listens" blend_in=2.0 cycle=on anim_end anim_start="ogre_s1_idle" blend_in=0.5 blend_out=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s1_shuffle" blend_in=0.2 fpsec=30 cycle=on anim_end anim_start="ogre_s1_smash_floor" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end anim_start="ogre_s1_recoil_low" blend_in=0.05 fpsec=30 cycle=off anim_end anim_start="ogre_s1_recoil_low_back" blend_in=0.05 fpsec=30 cycle=off anim_end anim_start="ogre_s1_recoil_high" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="ogre_s1_protect_head" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s1_climb" blend_in=0.1 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_s2_struggle" blend_in=0.1 fpsec=30 cycle=on anim_end anim_start="ogre_s2_knockedoff" blend_in=0.0 blend_out=0.0 fpsec=30 cycle=off anim_end anim_start="ogre_s2_recoil" blend_in=0.1 fpsec=30 cycle=off anim_end anim_start="pickupstone" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="stoneidle" blend_in=0.0 blend_out=0.0 cycle=on anim_end anim_start="throwstone" blend_in=0.0 blend_out=0.0 cycle=off anim_end anim_start="walktrunk" blend_in=0.2 fpsec=15 cycle=on anim_end anim_start="trunkidle" blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="RockRecoil_Minor" blend_in=0.05 cycle=off anim_end anim_start="RockRecoil_Major" blend_in=0.05 cycle=off anim_end anim_start="RockRecoil_Die" translate blend_in=0.05 cycle=off anim_end anim_start="SmashFloorOnSpot" blend_in=0.1 blend_out=0.2 fpsec=30 cycle=off anim_end