hit_points=10 radius=0.7 miny=0.0 maxy=1.1 scale=1.3 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.125 walk_speed=1.672 run_speed=4.839 move_delay=0.0 baddie dontpush attack_speed=1.38256 streak_locators=0,0 anim_start="attack" cycle=off translate blend_in=0.3 effect_start frame=2 bits_on=0 effect_end effect_start frame=18 bits_off=0 effect_end anim_end anim_start="idle" b_lend_in=0.1 blend_in=0.5 anim_end anim_start="wolf_breaks_stick" cycle=off translate anim_end anim_start="wolf_grabs_stick" cycle=off translate anim_end anim_start="wolf_tussle_recoil" cycle=off translate anim_end anim_start="run" can_play_backwards anim_end anim_start="walk" can_play_backwards fspec=24.0 anim_end anim_start="die" cycle=off blend_in=0.2 anim_end anim_start="die2" cycle=off blend_in=0.1 anim_end anim_start="circle_r" fspec=36.0 blend_in=0.4 anim_end anim_start="circle_l" fspec=36.0 blend_in=0.4 anim_end anim_start="walkback" fspec=30.0 anim_end anim_start="turn_r" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="turn_l" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="recoil" fspec=30.0 blend_in=0.2 anim_end anim_start="pivot_l" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="pivot_r" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="return_l" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="return_r" fspec=30.0 cycle=off translate blend_in=0.1 anim_end anim_start="recoil_8f" fspec=30.0 blend_in=0.0 anim_end anim_start="sleep" cycle=off blend_in=0.2 anim_end