hit_points=3 radius=0.7 miny=0.0 maxy=1.1 scale=1.0 friction=10 acceleration=10 stop_speed=0.5 tiptoe_speed=1.125 walk_speed=1.3363 run_speed=5.04 takehit_speed=0.5 takehit_time=0.1 air_gravity=-15 move_delay=0.0 baddie dontpush orientatezonly attack_speed=1.38256 streak_1_locators=0,0 anim_start="sleep" blend_in=0.5 fpsec=30 cycle=on anim_end anim_start="attack" cycle=off translate blend_in=0.3 blend_out=0.5 effect_start frame=12 bits_on=0 effect_end effect_start frame=24 bits_off=0 effect_end anim_end anim_start="attack_portcullis" cycle=off translate blend_in=0.1 blend_out=0.1 anim_end anim_start="pivot_r" blend_in=0.1 blend_out=0.1 anim_end anim_start="idle" blend_in=0.5 anim_end anim_start="run" # can_play_backwards blend_in=0.1 fpsec=30.0 anim_end anim_start="walk" fspec=30.0 anim_end anim_start="walkback" blend_in=0.1 fspec=30.0 anim_end anim_start="die" cycle=off blend_in=0.067 translate effect_start frame=15 bits_on=5 effect_end effect_start frame=19 bits_off=5 effect_end effect_start frame=49 bits_on=5 effect_end effect_start frame=90 bits_off=5 effect_end anim_end anim_start="die2" cycle=off blend_in=0.067 translate effect_start frame=28 bits_on=5 effect_end effect_start frame=75 bits_off=5 effect_end anim_end anim_start="recoil" fspec=30.0 blend_in=0.1 anim_end anim_start="recoil_alt" fspec=30.0 blend_in=0.1 anim_end anim_start="recoil3" fspec=30.0 blend_in=0.1 anim_end anim_start="jump" cycle=off translate blend_in=0.1 blend_out=0.1 anim_end anim_start="howl" cycle=off blend_in=0.1 anim_end anim_start="buck_mount" cycle=off blend_in=0.1 blend_out=0.0 fpsec=30.0 anim_end anim_start="buck_idle" cycle=on blend_in=0.1 anim_end anim_start="buck_run" cycle=on blend_in=0.1 anim_end anim_start="buck_dismount" cycle=off blend_in=0.1 anim_end anim_start="dazed" cycle=on blend_in=0.1 anim_end