#--------------------------------------------- # Start state #--------------------------------------------- state Base { Conditions { } Actions { Disable SetHitPoints "default 12" # Don't use the ring targeting system # NoRingSeg Idle "mintime 1.5" "maxtime 1.5" MessageWait "OGREATTACK" "1.0" SetState "EnableCharacter" } } #--------------------------------------------- # Enables the character #--------------------------------------------- state EnableCharacter { Conditions { } Actions { DontPush Enable SetState "WanderToBank" } } #--------------------------------------------- # Wait for the player to be in range #--------------------------------------------- state WanderToBank { Conditions { } Actions { #GotoLocator "xz_rangecheck" #SetState "Idle" } } #--------------------------------------------- # Wait for the player to be in range #--------------------------------------------- state Idle { Conditions { } Actions { } } }