mipmapmode=3 poocamvec_x=1 poocamvec_y=.6 poocamvec_z=-1 door_start spline="door_to_E1" level="map" door_end obstacle_start name="door_to_E1" obj="door_e1" type=door range=0.7 obstacle_end door_start spline="door_from_E1" level="map" door_end door_start spline="door_to_E2" level="map" door_end obstacle_start name="door_to_E2" obj="door_e2" type=door range=0.7 obstacle_end door_start spline="door_from_E2" level="map" door_end door_start spline="door_to_E3" level="map" door_end obstacle_start name="door_to_E3" obj="door_e3" type=door range=0.7 obstacle_end door_start spline="door_to_hanger" level="map" door_end obstacle_start name="door_to_hanger" obj="door_hanger_a" obj="door_hanger_b" obstacle_end door_start spline="door_from_E3" level="map" door_end door_start spline="door_to_E1_01" level="negotiations_a" door_end door_start spline="door_from_E1_01" level="map" door_end door_start spline="door_to_E1_02" level="gungan_a" door_end door_start spline="door_from_E1_02" level="map" door_end door_start spline="door_to_E1_03" level="rescue_a" door_end door_start spline="door_from_E1_03" level="map" door_end door_start spline="door_to_E1_04" level="podrace_a" door_end door_start spline="door_from_E1_04" level="map" door_end door_start spline="door_to_E1_05" level="return_a" door_end door_start spline="door_from_E1_05" level="map" door_end door_start spline="door_to_E1_06" level="raid_a" door_end door_start spline="door_from_E1_06" level="map" door_end door_start spline="door_to_E1_07" level="anakin_a" door_end door_start spline="door_from_E1_07" level="map" door_end door_start spline="door_to_E1_08" level="maul_a" door_end door_start spline="door_from_E1_08" level="map" door_end ///////////////////////////////////////////////// door_start spline="door_to_E2_01" level="Speeder_Chase" door_end door_start spline="door_from_E2_01" level="map" door_end door_start spline="door_to_E2_02" level="map" door_end door_start spline="door_from_E2_02" level="map" door_end door_start spline="door_to_E2_03" level="Clone_Factory" door_end door_start spline="door_from_E2_03" level="map" door_end door_start spline="door_to_E2_04" level="Asteroid" door_end door_start spline="door_from_E2_04" level="map" door_end door_start spline="door_to_E2_05" level="map" door_end door_start spline="door_from_E2_05" level="map" door_end door_start spline="door_to_E2_06" level="map" door_end door_start spline="door_from_E2_06" level="map" door_end door_start spline="door_to_E2_07" level="map" door_end door_start spline="door_from_E2_01" level="map" door_end door_start spline="door_to_E2_08" level="map" door_end door_start spline="door_from_E2_08" level="map" door_end door_start spline="door_to_E2_09" level="map" door_end door_start spline="door_from_E2_09" level="map" door_end door_start spline="door_to_E2_10" level="map" door_end door_start spline="door_from_E2_10" level="map" door_end door_start spline="door_to_E3_01" level="map" door_end door_start spline="door_from_E3_01" level="map" door_end door_start spline="door_to_E3_02" level="map" door_end door_start spline="door_from_E3_02" level="map" door_end door_start spline="door_to_E3_03" level="map" door_end door_start spline="door_from_E3_03" level="map" door_end door_start spline="door_to_E3_04" level="map" door_end door_start spline="door_from_E3_04" level="map" door_end door_start spline="door_to_E3_05" level="map" door_end door_start spline="door_from_E3_05" level="map" door_end door_start spline="door_to_E3_06" level="map" door_end door_start spline="door_from_E3_06" level="map" door_end door_start spline="door_to_E3_07" level="map" door_end door_start spline="door_from_E3_01" level="map" door_end door_start spline="door_to_E3_08" level="map" door_end door_start spline="door_from_E3_08" level="map" door_end door_start spline="door_to_E3_09" level="map" door_end door_start spline="door_from_E3_09" level="map" door_end door_start spline="door_to_E3_10" level="map" door_end door_start spline="door_from_E3_10" level="map" door_end settings_start=1 farclip=125 nearclip=0.021 fognear=1 fogfar=110 fogr=37 fogg=0 fogb=28 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=99 backb=150 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end sock_start=00 campos_seek=4.0 cam_look_ratio=1.0 sock_end