settings_start=1 farclip=1500 nearclip=0.06 fognear=0 fogfar=0 fogr=0 fogg=0 fogb=0 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////doors////////////// ////////camera//////////////////// //entrance sock_start=00 ignore_socks=1 cam_lateral_ratio=0.0065 campos_seek=5.0 cam_blend_time=0 cam_look_ratio=0.85 cam_look_ratio_y=0.5 sock_end sock_start=01 ignore_socks=0 cam_lateral_ratio=0.0 campos_seek=5.0 cam_blend_time=0 cam_look_ratio_y=0.50 sock_end sock_start=02 ignore_socks=3 cam_lateral_ratio=0.125 campos_seek=5.0 cam_blend_time=0.5 cam_look_ratio_y=0.50 sock_end sock_start=03 ignore_socks=2 cam_lateral_ratio=-0.4 campos_seek=5.0 cam_blend_time=0.0 cam_look_ratio_y=0.50 sock_end sock_start=04 ignore_socks=5 cam_lateral_ratio=-0.25 campos_seek=5.0 cam_blend_time=0.5 cam_look_ratio_y=0.50 sock_end sock_start=05 ignore_socks=4,6,7 cam_lateral_ratio=0.25 campos_seek=5.0 cam_blend_time=0.0 sock_end sock_start=06 ignore_socks=5,7 campos_seek=5.0 cam_blend_time=0.0 sock_end // finalBigRoom sock_start=07 ignore_socks=5,6,8 offset_blend_y_ratio=0.5 cam_lateral_ratio=0.5 campos_seek=5.0 cam_blend_time=0.0 cam_look_ratio_y=0.75 sock_end // last room sock_start=08 ignore_socks=7 cam_lateral_ratio=0.5 campos_seek=5.0 cam_blend_time=0.0 sock_end ////////other stuff//////////////////// teleport_start spline="lucyHoleSpline_1" duration=5.0 range=0.8 teleport_end teleport_start spline="lucyHoleSpline_2" duration=5.0 range=0.8 teleport_end sfxremove_start Watch FS_Carpet FS_Carpet2 FS_Carpet3 FS_Dirt FS_Dirt2 FS_Dirt3 FS_Wood FS_Wood2 FS_Wood3 PickupAmmo PickupBook LucySBarge ThrowR SwooshSwN1 SwooshSwN2 SwooshSwN3 ParrySwSw ParrySwSw2 ParrySwSw3 ParrySwKn ParrySwKn2 ParrySwKn3 ParryStKn ParryStKn2 ParryStKn3 sfxremove_end