# Level/Menu flow control # Initial flow Flow @main { MemCard { Yes = "titl" No = "play" } } # Initial flow for Xbox Flow @xbox { MemCard { Yes = "titl" No = "titl" } } # When no memory card is present or save game, bypass start screen and go # straight into gameplay Flow @play { fmv { film = "disney" } fmv { film = "tt" } fmv { film = "legal" } goto @lev1 { } } # Level 1 sequence (different from other levels) Flow @lev1 { level { } level { level = "wardroberoom" } goto @game { } } # Initial FMVs before going to the start screen Flow @titl { fmv { film = "disney" } fmv { film = "tt" } fmv { film = "legal" } goto @tit2 { } } # Start screen Flow @tit2 { level { level = "startscreen" } goto @tit2 { } } # This is played when a timer runs out on start screen Flow @intr { fmv { film = "e3" } goto @tit2 { } } Flow @game { level { } level { level = "credits" } level { level = "wardroberoom" } goto @game { } } Flow @strt { level { level = "wardroberoom" } goto @game { } } # This is played when you jump to a level Flow @jump { level { } level { level = "wardroberoom" } goto @tit2 { } } # Called when a bonus level played Flow @bnus { level { } goto @strt { } }