SelectMission("m0"); SetMissionResetPlayerInCar("level1_carstart"); SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;"); UsePedGroup( 0 ); AddStage(0); SetStageMessageIndex(12); AddObjective("getin", "neither"); SetObjTargetVehicle("current"); CloseObjective(); CloseStage(); AddStage(1); RESET_TO_HERE(); SetHUDIcon( "kwike" ); ShowStageComplete(); SetStageMessageIndex(131); AddObjective("goto"); SetDestination("m0_kwickemart","carsphere"); SetCollectibleEffect("wrench_collect"); CloseObjective(); CloseStage(); AddStage(1); SetHUDIcon( "kwike" ); SetMaxTraffic(2); SetStageMessageIndex(102); AddObjective("interior","neither"); SetDestination("KwikEMart", "kwik_mission_doorstar"); // use name of interiors entry locator CloseObjective(); CloseStage(); AddStage(2); SetHUDIcon( "apu" ); SetStageMessageIndex(157); AddObjective("talkto","nearest road"); SetTalkToTarget("apu", 0, -0.3, "3.0"); // 2 - door icon, "3.0" is the size of the NPC trigger area CloseObjective(); CloseStage(); AddStage(3); AddObjective("dialogue"); SetStageMessageIndex(15,"end"); AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1) AmbientAnimationRandomize( 0, 0 ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "dialogue_hands_on_hips" ); AddAmbientNpcAnimation( "none" ); AddAmbientNpcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_shake_hand_in_air" ); AddAmbientPcAnimation( "none" ); AddAmbientPcAnimation( "dialogue_scratch_head" ); AddAmbientPcAnimation( "none" ); //SetConversationCamNpcName("npc_far"); //SetConversationCamPcName("pc_near"); SetDialogueInfo("homer","apu","congrats",0); CloseObjective(); CloseStage(); AddStage("final"); SetHUDIcon( "icecream" ); SetStageMessageIndex(152); AddObjective("goto"); TurnGotoDialogOff(); SetDestination("m0_cola","icebuck"); CloseObjective(); SetCompletionDialog("congrats2","bart"); CloseStage(); CloseMission(); //dialogue_hands_in_air //dialogue_hands_on_hips //dialogue_scratch_head //dialogue_shaking_fist //dialogue_thinking //dialogue_yes //dialogue_no //dialogue_cross_arms //dialogue_open_arm_hand_gesture //dialogue_shake_hand_in_air