SelectMission("d1"); SetMissionResetPlayerInCar("demo_carstart"); SetDynaLoadData("l5z4.p3d;l5r3.p3d;l5r4.p3d;"); PlacePlayerCar("current", "demo_carstart"); AddStage("final"); RESET_TO_HERE(); SetMaxTraffic(4); //for this race, reduce traffic to prevent overwhelming the user AddStageVehicle("frink_v","d1_frink_carstart","race","HardRace\AI_2nd.con"); AddStageWaypoint( "d1_path14" ); AddStageWaypoint( "d1_path13" ); AddStageWaypoint( "d1_path12" ); AddStageWaypoint( "d1_path11" ); AddStageWaypoint( "d1_path10" ); AddStageWaypoint( "d1_path9" ); AddStageWaypoint( "d1_path8" ); AddStageWaypoint( "d1_path7a" ); AddStageWaypoint( "d1_path7" ); AddStageWaypoint( "d1_path6" ); AddStageWaypoint( "d1_path5" ); AddStageWaypoint( "d1_path4" ); AddStageWaypoint( "d1_path3" ); AddStageWaypoint( "d1_path2" ); AddStageWaypoint( "d1_path1" ); AddObjective( "race" ); AddCollectible("d1_path14"); AddCollectible("d1_path13"); AddCollectible("d1_path12"); AddCollectible("d1_path11"); AddCollectible("d1_path10"); AddCollectible("d1_path9"); AddCollectible("d1_path8"); AddCollectible("d1_path7a"); AddCollectible("d1_path7"); AddCollectible("d1_path6"); AddCollectible("d1_path5"); AddCollectible("d1_path4"); AddCollectible("d1_path3"); AddCollectible("d1_path2"); AddCollectible("d1_path1"); SetRaceLaps(2000); CloseObjective(); SetDemoLoopTime(400000000); CloseStage(); CloseMission();