SelectMission("gr1"); //The TIME TRIAL //Script set up for multiple laps SetMissionResetPlayerInCar("sr4_carstart"); SetDynaLoadData("l5z4.p3d;l5r3.p3d;l5r4.p3d;"); UsePedGroup(5); SetMissionStartCameraName( "race4camShape" ); SetMissionStartMulticontName( "race4cam" ); SetAnimatedCameraName( "race4camShape" ); SetAnimCamMulticontName( "race4cam" ); //Pay the Entry Fee AddStage(0); RESET_TO_HERE(); AddObjective("coins"); SetCoinFee(40); //<========sets the races entery fee this could match the Race Payout but doesn't have to CloseObjective(); CloseStage(); AddStage(final); SetHUDIcon( "race" ); //DisableHitAndRun(); PlacePlayerCar("current", "sr4_carstart"); PutMFPlayerInCar( ); // This makes the play auto reset into their car for this stage. StartCountdown(count); AddToCountdownSequence( "3", 1000 ); // duration time in milliseconds AddToCountdownSequence( "2", 1000 ); // duration time in milliseconds AddToCountdownSequence( "1", 1000 ); // duration time in milliseconds AddToCountdownSequence( "GO", 400 ); // duration time in milliseconds SetStageMessageIndex(225); SetStageTime(1); // <===== This sets the in game timer to start at 1 second, you CANNOT start it at 0 UseElapsedTime(); // <===== This tell the timer to count up rather than down SetRaceEnteryFee(40); //<====== sets the Race Payout this vaule is multipled by the a Car's Races odd in the Con File // I can rename the command if its confusing. //RESET_TO_HERE(); AddObjective( "race" , "gamble" ); SetParTime(125); AddCollectible("sr4_waypoint1","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint2","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint3","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint4","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint5","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint6","carsphere"); SetCollectibleEffect("wrench_collect"); AddCollectible("sr4_waypoint7","finish_line"); CloseObjective(); AddCondition( "damage" ); SetCondMinHealth( 0.0 ); SetCondTargetVehicle( "current"); CloseCondition(); AddCondition("outofvehicle"); SetCondTime( 10000 ); CloseCondition(); CloseStage(); CloseMission();