VERSION 2.0 TextEntry AI_Changed lang_english 2004-01-21 12:08:20 "\nCHANGED ACTORS AND ANOMALIES

\n\nYou'll want to avoid these guards, as they are Hostile to you.\n\nAIs will notice when things in their environment change. The patrolling hammerite here will notice:

\nThe Torch going out

\nThe Electric Light turning off (frob the switch)

\nIf the stationary guard is missing when he comes back around (kill him and move the body quickly)

\nIf the furniture is knocked around

\nMissing loot (frob the wine bottle)

\nAn open door

\n\nMost of these assume the change happens outside of the patrolling hammerites field of view, THEN he discovers them after the fact. However, he should notice the following events and bark differently if they occur right in front of him:

\nThe Door Opening

\nThe Lights Going Out

" lang_german 2004-03-11 03:50:46 "\nCHANGED ACTORS AND ANOMALIES

\n\nYou'll want to avoid these guards, as they are Hostile to you.\n\nAIs will notice when things in their environment change. The patrolling hammerite here will notice:

\nThe Torch going out

\nThe Electric Light turning off (frob the switch)

\nIf the stationary guard is missing when he comes back around (kill him and move the body quickly)

\nIf the furniture is knocked around

\nMissing loot (frob the wine bottle)

\nAn open door

\n\nMost of these assume the change happens outside of the patrolling hammerites field of view, THEN he discovers them after the fact. However, he should notice the following events and bark differently if they occur right in front of him:

\nThe Door Opening

\nThe Lights Going Out

" lang_italian 2004-03-25 02:51:19 ""