VERSION 2.0 TextEntry AI_TestMapRoom13 lang_english 2004-01-21 12:08:20 "\n\nMissing allies.

\n\n\n\nDesigners may specify certain AI such that their absence is noticed. That is, if one guard is supposed to be standing next to a door, and the player disables that guard and drags away the body, and then another AI patrols past the location, the AI will say, “Isn’t there supposed to be a guard here?” and yellow alert.

\nSetup: Guard standing at door.

\nAction: Stay in shadow and kill guard with bow. The guard will disappear so hiding the body is not necessary. Another guard will come through the door and notice that he is missing.

\n\n" lang_german 2004-03-11 03:50:46 "\n\nMissing allies.

\n\n\n\nDesigners may specify certain AI such that their absence is noticed. That is, if one guard is supposed to be standing next to a door, and the player disables that guard and drags away the body, and then another AI patrols past the location, the AI will say, “Isn’t there supposed to be a guard here?” and yellow alert.

\nSetup: Guard standing at door.

\nAction: Stay in shadow and kill guard with bow. The guard will disappear so hiding the body is not necessary. Another guard will come through the door and notice that he is missing.

" lang_italian 2004-03-25 02:57:15 ""