VERSION 2.0 TextEntry AI_TestMapRoom3 lang_english 2004-01-21 12:08:20 "\n\nAI informing system.

\n\nIf unarmed AI’s see the player they will run to the nearest armed AI guard, both will run back to the players last position and the guard will search the area if he can’t see the player.

\nSetup: Servant standing in center of room and guard is located in a room connect by a short hallway.

\nAction: Walk in front of servant. He should run to the other room and return with the guard in tow.

\n" lang_german 2004-03-11 03:50:46 "\n\nAI informing system.

\n\nIf unarmed AI’s see the player they will run to the nearest armed AI guard, both will run back to the players last position and the guard will search the area if he can’t see the player.

\nSetup: Servant standing in center of room and guard is located in a room connect by a short hallway.

\nAction: Walk in front of servant. He should run to the other room and return with the guard in tow.

\n" lang_italian 2004-03-25 02:55:57 ""