//------------------------------------------------------------------------------ // zoom blit //------------------------------------------------------------------------------ xps.1.1 // source textures (should just be the same texture with 'zoomed' texcoords tex t0 tex t1 tex t2 tex t3 // c0 = modulation factor (each texture is modulated by this before adding them together xmma discard, discard, r0, t0, c0, t1, c0 xmma discard, discard, r1, t2, c0, t3, c0 add r0, r0, r1