// DVD Extras. Category, Item data. // Official Suppliers "C_SUPPLIERS" "Suppliers" "C_BLACKHAWK" "BlackHawk" "T_BLACKHAWK_WEB" "www.BlackHawk.com" "N_BLACKHAWK_LOGO" "BlackHawk" "D_BLACKHAWK_LOGO" "BlackHawk continues to provide the best tactical gear available for the dedicated professionals engaged in protecting the nation's security." "N_BLACKHAWK_GLOVE" "Hellstorm Fury Gloves" "D_BLACKHAWK_GLOVE" "HellStorm Fury Kevlar (R) gloves provide heat and flash protection up to 800 degrees Fahrenheit while allowing maximum finger dexterity." "N_BLACKHAWK_HARNESS" "Commando Chest Harness" "D_BLACKHAWK_HARNESS" "Each of the four pockets holds up to three AK-47, M-16, or two M-1 magazines. Pouch dividers prevent noise. Has two utility pouches and .25 inch padding." "N_BLACKHAWK_HOLSTER" "Omega VI Holster" "D_BLACKHAWK_HOLSTER" "The Omega VI Assault Holster-Airborn model has an extra security strap to keep the weapon totally secure during air, water, or extreme ops." "C_EAGLE" "Eagle" "T_EAGLE_WEB" "www.EagleIndustries.com" "N_EAGLE_LOGO" "Eagle Industries" "D_EAGLE_LOGO" "Since 1982, Eagle Industries has been developing solutions which give professionals the confidence that their equipment will not fail them. All of it 'Made in the USA'." "N_EAGLE_PACK" "A-III Pack" "D_EAGLE_PACK" "The best zippered frameless pack, the A-III has heavy-duty 11 oz. abrasion resistant nylon, top quality Fastex (R) buckles and a padded back and harness." "N_EAGLE_VEST" "TAC V-10 Vest" "D_EAGLE_VEST" "Created to specifications outlined by the US Army's Elite 10th Special Forces Group. All assault storage needs in one piece of gear." "N_EAGLE_HOLSTER" "SAS-MKIII Holster" "D_EAGLE_HOLSTER" "The MKIII holster has one leg strap and a solid belt hanger of 2 in. wide webbing, stabilizing the holster and weapon. A mag pouch is sewn onto the holster." "C_OAKLEY" "Oakley" "T_OAKLEY_WEB" "www.Oakley.com" "N_OAKLEY_LOGO" "Oakley" "D_OAKLEY_LOGO" "Aggressive design technologies are matched with the best materials available to produce critical gear for occupational and military applications." "N_OAKLEY_BOOT" "S.I. Assault Boot" "D_OAKLEY_BOOT" "Features a lightweight athletic design, moisture control and maintains traction over a full range of terrain." "N_OAKLEY_GOGGLE" "Assault A Frames" "D_OAKLEY_GOGGLE" "Assault A Frame goggles allow a full field of peripheral clarity. Features include a flexible urethane chassis and ram-air defogging ventilation ports." "N_OAKLEY_GLASSES" "M-Frame Hybrids" "D_OAKLEY_GLASSES" "The most innovative ""shooters' sunglasses"", M-Frame Hybrids feature interchangeable lens shapes, visual clarity and a perfect three-point fit." //Natick Information "C_NATICK" "Future US Army" "C_NATICK_FFW" "Future Force" "C_NATICK_FW" "Future Warrior" "C_NATICK_MOVIES" "Videos" "T_NATICK_WEB" "www.ssc.army.mil" "N_NATICK0" "Future Force Warrior 01" "D_NATICK0" "The goal of the U.S. Army Natick Soldier Systems Center is to provide America's soldiers with the best equipment in the world." "N_NATICK1" "Future Force Warrior 02" "D_NATICK1" "In 2010 you'll see a brand-new, lighter, lethal and more streamlined Army. " "N_NATICK2" "Future Force Warrior 03" "D_NATICK2" "The Army's Future Force Warrior (FFW) will field as part of the new 'Future Force'." "N_NATICK3" "Future Force Warrior 04" "D_NATICK3" "The system will consist of variants to accommodate all requirements of duty positions/ military job skill (i.e. infantry- man, aviator, tanker etc.)." "N_NATICK4" "Future Force Warrior 05" "D_NATICK4" "The system will also give the soldier Identify Friend or Foe sensors to avoid fratricide and a device to allow the soldier to see in Thermal and Infra-red spectra." "N_NATICK5" "Future Force Warrior 06" "D_NATICK5" "The 'Chassis' body armor protects from numerous direct and indirect fire weapons and also has systems to keep the soldier cooler." "N_NATICK6" "Future Force Warrior 07" "D_NATICK6" "It is tailorable to allow soldiers the ability to 'up armor' the system depending on the environment they will be fighting in." "N_NATICK7" "Future Force Warrior 08" "D_NATICK7" "An integrated computer will allow network connectivity, access to an extensive digital library for military skills and training for rehearsal/planning. " "N_NATICK8" "Future Force Warrior 09" "D_NATICK8" "The FFW is required to operate in all required environments (-32 to 120 degrees F) and will be water resistant." "N_NATICK9" "Future Warrior 01" "D_NATICK9" "If the U.S. Army were the auto industry the Future Warrior is its concept car; presenting the technologies that show promise to advance future soldiers." "N_NATICK10" "Future Warrior 02" "D_NATICK10" "The FW is a fully encapsulated system, allowing soldiers to be protected in required environments including chem/bio without changing garments." "N_NATICK11" "Future Warrior 03" "D_NATICK11" "The FW features a fully integrated helmet which is the 'walking version of an F-16 cockpit'." "N_NATICK12" "Future Warrior 04" "D_NATICK12" "Computer screens and sensor data are 'broadcast' on the inside of the helmet face shield." "N_NATICK13" "Future Warrior 05" "D_NATICK13" "Nano-muscles for the upper body and an exoskeleton for the lower body will allow the soldier to have greater weight carrying capacity/strength augmentation." "N_NATICK14" "Future Warrior 06" "D_NATICK14" "Semi-Fluidic Nano body Armor will be 'smart' and stay soft until it 'senses' a bullet strike and becomes rigid. After the shock, it becomes soft again." "N_NATICK15" "Future Warrior 07" "D_NATICK15" "For the 2025 Future Warrior Weapon, a hand-held pistol-like system is envisioned that could fire kinetic direct rounds and indirect rounds as well." "N_NATICK16" "Future Warrior 08" "D_NATICK16" "The weapon would have a Laser Designator and 'fire and forget' ammunition; acting like a missile that locks onto a target so the soldier could engage others." "N_NATICK17" "Tomorrow's Warriors" "D_NATICK17" "Future Force Warrior and Future Warrior extend U.S. soldiers' capabilities into tomorrow's battlefields." "N_NATICK18" "FFW Field Tests" "D_NATICK18" "Future Force Warrior Field Capability Test 01." "N_NATICK19" "FFW combat scenarios" "D_NATICK19" "Future Force Warrior Mission Exercise in an urban Environment." //Ghost Character Artwork "C_Ghosts" "Ghosts" "N_SCOTT_MITCHELL" "Scott Mitchell" "T_MITCHELL_RANK" "Rank: Captain" "T_MITCHELL_DOB" "DOB: 08/13/76" "D_MITCHELL" "As leader of the Ghosts, Cpt. Mitchell is the consummate soldier. He leads by example and believes that respect is earned." "N_ALICIA_DIAZ" "Alicia Diaz" "T_DIAZ_RANK" "Rank: Staff Sergeant" "T_DIAZ_DOB" "DOB: 08/28/81" "D_DIAZ" "Tomboy daughter of a Texas rancher, Alicia Diaz joined the Army to see the world. Her love of languages is a strong asset to the team." "N_JENNIFER_BURKE" "Jennifer Burke" "T_BURKE_RANK" "Rank: Staff Sergeant" "T_BURKE_DOB" "DOB: 06/28/78" "D_BURKE" "A rifleman in the Ghosts, Jennifer Burke is outspoken. A bit of an adrenaline junkie who enjoys extreme sports, she is not afraid to speak her mind." "N_NICK_SALVATORE" "Nick Salvatore" "T_SALVATORE_RANK" "Rank: Sergeant" "T_SALVATORE_DOB" "DOB: 03/19/83" "D_SALVATORE" "Hard living, and hard fighting, Nick Salvatore is almost always upbeat. Born in New Jersey, his parents instilled him with a boisterous exuberance for life." "N_MARCUS_BROWN" "Marcus Brown" "T_BROWN_RANK" "Rank: Staff Sergeant" "T_BROWN_DOB" "DOB: 12/13/83" "D_BROWN" "Rebelling from an upper-class upbringing, the headstrong Marcus Brown dropped out of college, and off of the football team to join the Army." "N_DERRICK_PARKER" "Derrick Parker" "T_PARKER_RANK" "Rank: Master Sergeant" "T_PARKER_DOB" "DOB: 04/02/72" "D_PARKER" "Derrick Parker is a career soldier who grew up in Alabama. The oldest Ghost, he is also rock-solid in combat with lots of field experience." "N_MIKE_KIM" "Mike Kim" "T_KIM_RANK" "Rank: Staff Sergeant" "T_KIM_DOB" "DOB: 07/30/80" "D_KIM" "From the Northwest, Mike Kim is quiet and intense, and is all about getting the job done." "N_DAVID_FOSTER" "David Foster" "T_FOSTER_RANK" "Rank: Staff Sergeant" "T_FOSTER_DOB" "DOB: 10/15/86" "D_FOSTER" "The youngest team member, David Foster is excitable, and heavily motivated. Born in a small town in Alaska, he has been an outdoorsman all his life." "N_JOE_RAMIREZ" "Joe Ramirez" "T_RAMIREZ_RANK" "Rank: Staff Sergeant" "T_RAMIREZ_DOB" "DOB: 02/21/78" "D_RAMIREZ" "Joe Ramirez is a first generation Mexican-American. Everything he does is by the book. While in the service, he has earned a History Degree." //Allied Soldiers Artwork "C_Allies" "Allies" "N_DANIEL_STEVENS" "Daniel Stevens" "T_STEVENS_RANK" "Rank: Staff Sergeant" "T_STEVENS_DOB" "DOB: 09/15/83" "D_STEVENS" "Outgoing and friendly, Daniel Stevens had heard about the Ghosts while working in the British Special Forces." "N_LUKAS_FARBER" "Lukas Farber" "T_FARBER_RANK" "Rank: Feldwebel" "T_FARBER_DOB" "DOB: 11/25/85" "D_FARBER" "A little cocky, and somewhat sarcastic, Lukas Farber serves in Germany's 31st Airborne Brigade." "N_THIERRY_DUBOIS" "Thierry Dubois" "T_DUBOIS_RANK" "Rank: Sergent-Chef" "T_DUBOIS_DOB" "DOB: 07/14/82" "D_DUBOIS" "Thierry Dubois is a quiet, somber, professional soldier. He serves in France's 3rd Parachute Brigade." "N_US_INFANTRY" "US Soldier" "D_US_INFANTRY" "Typical US Army soldier." "N_BRITISH_SOLDIER" "British Soldier" "D_BRITISH_SOLDIER" "Typical British soldier." "N_GERMAN_SOLDIER" "German Soldier" "D_GERMAN_SOLDIER" "Typical German soldier." "N_FRENCH_SOLDIER" "French Soldier" "D_FRENCH_SOLDIER" "Typical French soldier." //Enemies Artwork "C_Enemies" "Enemies" "N_JUNG" "Jung Cheon-soon" "T_JUNG_RANK" "Rank: General" "T_JUNG_DOB" "DOB: 10/02/1959" "D_JUNG" "Ambitious, cold-hearted and determined, General Jung Cheon-soon has diverted humanitarian aid to meet his own goals of conquest." "N_REGULAR" "Regular" "D_REGULAR" "Typical regular soldier in General Jung's forces. This soldier is lightly trained, and uses equipment that is typically outdated." "N_REGULAR_SNIPER" "Regular Sniper" "D_REGULAR_SNIPER" "The sniper in the regular army uses more accurate and deadly weapons than those issued to the regular soldiers." "N_AIRBORNE" "Airborne" "D_AIRBORNE" "A member of General Jung's paratrooper forces. These soldiers are more highly trained and better equipped than the Regulars." "N_AIRBORNE_SNIPER" "Airborne Sniper" "D_AIRBORNE_SNIPER" "A sniper in the paratrooper forces. His equipment and training are better than the Regular Snipers." "N_ELITE" "Elite" "D_ELITE" "A typical soldier in General Jung's Special Forces units. These soldiers are the cream of the crop and outfitted with high-tech equipment." "N_ELITE_SNIPER" "Elite Sniper" "D_ELITE_SNIPER" "The Elite Sniper is a formidable foe on the battlefield, with maximum training and the absolute latest in military technology." //Vehicles "C_Vehicles" "Vehicles" "N_WZ9" "WZ-9 Gunship" "T_WZ9_TYPE" "Type: Helicopter" "D_WZ9" "The WZ-9 Gunship is a Chinese produced helicopter outfitted with weapon pylons, turning it into a decent close air support helicopter." "N_BLACKHAWK" "UH-60 Blackhawk" "T_BLACKHAWK_TYPE" "Type: Helicopter" "D_BLACKHAWK" "The UH-60 Blackhawk is the workhorse of the US Army. It can be configured into a wide variety of roles, from troop transport to gunship." "N_WZ551" "WZ551 APC" "T_WZ551_TYPE" "Type: APC" "D_WZ551" "The Chinese produced WZ551 Armored Personnel Carrier is a wheeled vehicle capable of carrying troops quickly over a variety of terrain, and backing them up with a turret-mounted 12.7mm gun." "N_TYPE98" "T98 MBT" "T_TYPE98_TYPE" "Type: Tank" "D_TYPE98" "The Type 98 Main Battle tank is a Chinese produced vehicle mounting impressive fire support with a 120mm smoothbore main gun. It is the latest in the Type 90 line of tanks." "N_HMMWV" "HMMWV" "T_HMMWV_TYPE" "Type: Jeep" "D_HMMWV" "The High Mobility Multi-Wheeled Vehicle is a popular light utility vehicle in use by the US Army. It can be configured in a variety of roles, and combines speed and agility in a dependable package." "N_HMMWV_MED" "Ambulance" "T_HMMWV_MED_TYPE" "Type: Jeep" "D_HMMWV_MED" "This variant of the HMMWV supports a large cargo space, outfitted to carry casualties quickly over rough terrain." "N_FAV" "FAV" "T_FAV_TYPE" "Jeep" "D_FAV" "The Fast Attack Vehicle sacrifices protection for the sake of speed and agility. Leaving the crew almost completely exposed, it still sports an impressive amount of firepower." "N_TYPE86_IFV" "T86 IFV" "T_TYPE86_IFV_TYPE" "Type: IFV" "D_TYPE86_IFV" "The Chinese produced Type 86 Infantry Fighting Vehicle is a tracked troop transport capable of going almost anywhere. Slower than the wheeled WZ551 APC, it is more heavily armored." "N_MI17" "Mi-17 Helicopter" "T_MI17_TYPE" "Type: Helicopter" "D_MI17" "The workhorse of the Soviet army for many years, the Mi-17 still sees use around the world as a versatile transport helicopter." //Ghost Primary Weapons "C_Ghost_Weapons" "Ghost Weapons" "N_M4" "M4 Carbine" "T_M4_CAL" "Cal: 5.56 x 45mm" "D_M4" "This is the standard issue weapon of the US Special Forces. It is average in accuracy and firepower, and is useful both in the field and in close quarters." "N_M4ACOG" "M4 Scoped" "T_M4ACOG_CAL" "Cal: 5.56 x 45mm" "D_M4ACOG" "This M4 features an advanced combat optic. It is slightly slower to aim than the regular carbine, but has a 4x magnification." "N_M8" "M8 Carbine" "T_M8_CAL" "Cal: 5.56 x 45mm" "D_M8" "The M8 Carbine is the most advanced rifle available to the infantry. Made of advanced materials, it is quick to aim and very accurate." "N_M249" "Mk 46 SAW" "T_M249_CAL" "Cal: 5.56 x 45mm" "D_M249" "The latest special ops variant of the M249 Squad Automatic Weapon, the Mk 46 has a high rate of fire and is fed from a 200 round belt." "N_M240B" "M240B LMG" "T_M240B_CAL" "Cal: 7.62 x 51mm" "D_M240B" "The M240B LMG replaced the M60 in the US Army. It is designed for heavy suppression fire and is fed from a 100-round box magazine." "N_M8LMG" "M8 AR" "T_M8LMG_CAL" "Cal: 6.8 x 43mm" "D_M8LMG" "The Automatic Rifle variant of the M8 rifle is fed from a 100 round drum magazine, and features a heavy barrel for sustained fire." "N_M16SPR" "SPR-468" "T_M16SPR_CAL" "Cal: 6.8mm" "D_M16SPR" "The latest variant in the SPR rifle program, the 468 is chambered in the new 6.8mm cartridge, a heavy-hitting round with manageable recoil." "N_M14DMR" "M14 DMR" "T_M14DMR_CAL" "Cal: 7.62 x 51mm" "D_M14DMR" "The M14 was first issued in the 1950's, and is known for accuracy and stopping power. Recently, it has been accurized and re-issued as a Designated Marksman Rifle." "N_M8SMR" "M8 SMR" "T_M8SMR_CAL" "Cal: 6.8 x 43mm" "D_M8SMR" "The Squad Marksman Rifle variant of the M8 features an extended barrel and advanced optics. Its light weight makes it quick to aim." "N_M16M203" "M16/M203" "T_M16M203_CAL" "Cal: 5.56 x 45mm" "T_M16M203_GREN" "Grenade: 40mm" "D_M16M203" "This rifle features accurate fire and an underslung grenade launcher. While it is slower to aim than the M4, it provides more accurate fire." "N_M4M320" "M4/M320" "T_M4M320_CAL" "Cal: 5.56 x 45mm" "T_M4M320_GREN" "Grenade: 40mm" "D_M4M320" "The M4 is faster to aim than the M16, although it is slightly less accurate. The light weight of the M320 is also an improvement over the older M203 launcher." "N_M8M320" "M8/M320" "T_M8M320_CAL" "Cal: 5.56 x 45mm" "T_M8M320_GREN" "Grenade: 40mm" "D_M8M320" "The M8 carbine with an M320 launcher is a lethal platform. While slightly bulky, this weapon provides fast and accurate fire." "N_M29" "M29" "T_M29_CAL" "Cal: 5.56 x 45mm" "T_M29_GREN" "Grenade: 20mm Airburst" "D_M29" "Integrated with the IWS gear, the M29 provides direct and indirect firepower with its gun camera, target designator, and airburst grenades." //Enemy Primary Weapons "C_Enemy_Weapons" "Enemy Weapons" "N_TYPE56_2" "AK-47" "T_TYPE56_2_CAL" "Cal: 7.62 x 39mm" "D_TYPE56_2" "The standard weapon of the North Korean army since the 1960's, the classic AK-47 provides a reliable infantry weapon, although it is not known for it's accuracy." "N_TYPE87A" "T-87A Rifle" "T_TYPE87A_CAL" "Cal: 5.8 x 42mm" "D_TYPE87A" "China refitted the Type 81 rifle to their new 5.8mm round, making the Type 87A. This rifle has less recoil than the AK-47, while still retaining hitting power." "N_TYPE95" "T-95 Rifle" "T_TYPE95_CAL" "Cal: 5.8 x 42mm" "D_TYPE95" "Developed by China in the late 1990's, the Type 95 is a bullpup rifle that fires a high-velocity 5.8mm round. China supplied North Korea with several units in 2010." "N_TYPE56LMG" "RPD LMG" "T_TYPE56LMG_CAL" "Cal: 7.62 x 39mm" "D_TYPE56LMG" "This Light Machine Gun was developed by the Soviets after WWII, and has been in use by North Korea since the 1960's. It is fed from a 75 round drum." "N_QJY88" "QJY-88 LMG" "T_QJY88_CAL" "Cal: 5.8 x 42mm" "D_QJY88" "Developed in China, the QJY-88 was developed to be the first belt fed machine gun to fire their 5.8mm round. It has a high rate of fire coupled with manageable recoil." "N_TYPE95LMG" "T-95 LMG" "T_TYPE95LMG_CAL" "Cal: 5.8 x 42mm" "D_TYPE95LMG" "A variant of the T-95 Rifle, the T-95 Light Machine Gun features a 75 round drum magazine and is more maneuverable than the QJY-88 LMG." "N_TYPE84M" "SKS 84-M" "T_TYPE84M_CAL" "Cal: 7.62 x 39mm" "D_TYPE84M" "With thousands of SKS rifles in their inventory, the North Koreans reworked them into the SKS 84-M, which is more accurate than the AK-47 and mounts a scope." "N_TYPE85_SNIPER" "SVD Sniper" "T_TYPE85_SNIPER_CAL" "Cal: 7.62 x 54mm" "D_TYPE85_SNIPER" "The standard sniper rifle of eastern block countries, the SVD is still in use by several countries. The SVD is considered a reliable medium-range sniper platform." "N_TYPE95_SNIPER" "KBU-88 Sniper" "T_TYPE95_SNIPER_CAL" "Cal: 5.8 x 42mm" "D_TYPE95_SNIPER" "The sniper variant of the Type 95 rifle was designed to replace the SVD. It fires the high-velocity 5.8mm round, and is both lighter and more accurate than the SVD." "N_TYPE56AG91" "AK-47/T-91" "T_TYPE56AG91_CAL" "Cal: 7.62 x 39mm" "T_TYPE56AG91_GREN" "Grenade: 35mm" "D_TYPE56AG91" "This is the AK-47 rifle fitted with an underslung 35mm Type 91 grenade launcher." "N_TYPE87AAG91" "T-87A/T-91" "T_TYPE87AAG91_CAL" "Cal: 5.8 x 42mm" "T_TYPE87AAG91_GREN" "Grenade: 35mm" "D_TYPE87AAG91" "This is the Type 87A rifle fitted with an underbarrel Type 91 grenade launcher." "N_TYPE95AG91" "T-95/T-91" "T_TYPE95AG91_CAL" "Cal: 5.8 x 42mm" "T_TYPE95AG91_GREN" "Grenade: 35mm" "D_TYPE95AG91" "This is the Type 95 rifle fitted with an underbarrel Type 91 grenade launcher." "N_C_OICW" "T-95P System" "T_C_OICW_CAL" "Cal: 5.8 x 42mm" "T_C_OICW_GREN" "Grenade: 30mm Airburst" "D_C_OICW" "Developed in China, this prototype system is an attempt to copy the US OICW program, based on the Type 95 assault rifle." //Blooper Reels "C_BLOOPERS" "Blooper Reels" "N_DEATH_BLOOP" "Death Bloopers" "D_DEATH_BLOOP" "Various amusing moments from setting up death animations for the enemies." "N_MOVEMENT_BLOOP" "Motion Bloopers" "D_MOVEMENT_BLOOP" "Various amusing moments from developing the motion system." "N_PHYSICS_BLOOP" "Physics Bloopers" "D_PHYSICS_BLOOP" "Various amusing moments from implementing physics into the game." "N_VEHICLES_BLOOP" "Vehicle Bloopers" "D_VEHICLES_BLOOP" "Various amusing moments from implementing vehicle physics in the game." //Interviews "C_INTERVIEWS" "Interviews" "N_INT_MULTIPLAYER" "Multiplayer" "D_INT_MULTIPLAYER" "An interview with Gary Stelmack about designing multiplayer for Ghost Recon 2" "N_INT_SOUND" "Sound" "D_INT_SOUND" "An interview with Jeff Wesevich about putting sound into Ghost Recon 2." "N_INT_VEHICLES" "Vehicles" "D_INT_VEHICLES" "An interview with Mike Dickheiser putting vehicles into Ghost Recon 2." "N_INT_CHARACTER" "Characters" "D_INT_CHARACTER" "An interview with Jeff McFadyen and Joseph Drust about creating the characters in Ghost Recon 2." "N_INT_ANIMATE" "Animation" "D_INT_ANIMATE" "An interview with Steve Wasaff about putting the animations into Ghost Recon 2." "N_INT_ENVIRONMENT" "Environment" "D_INT_ENVIRONMENT" "An interview with Jason Stewart, Paul Rowan and Brian Tate about the environmental effects that can be found throughout Ghost Recon 2." "N_INT_ARTRESEARCH" "Artistic Research" "D_INT_ARTRESEARCH" "An interview with Eric Terry about the research necessary to create the unique look of Ghost Recon 2." "N_INT_PHYSICS" "Physics" "D_INT_PHYSICS" "An interview with Greg Stelmack about implementing the physics system that helps bring Ghost Recon 2 to life. "N_INT_REALISM" "Realism" "D_INT_REALISM" "An interview with Christian Allen, Heather Chandler and Travis Getz about what it takes to bring realism into Ghost Recon 2." "N_INT_LEVEL" "Level Creation" "D_INT_LEVEL" "An interview with Christian Allen, Demond Rogers and Mike Haynes about the steps taken in creating a level for Ghost Recon 2." "N_INT_LWGR2" "Lone Wolf" "D_INT_LWGR2" "An interview with Christian Allen about developing the Lone Wolf system in Ghost Recon 2." "N_INT_CINEMATICS" "Cinematics" "D_INT_CINEMATICS" "An interview with Mike Cosner and Craig Gilmore about the process of creating the cinematics found in Ghost Recon 2." //Before and After "C_BEFOREAFTER" "Before and After" "N_DVD_BA_TREES" "Trees" "D_DVD_BA_TREES" "A short video showing off the differences between trees in Ghost Recon and trees in Ghost Recon 2." "N_DVD_BA_WATER" "Water" "D_DVD_BA_WATER" "A short video showing off the differences between water in Ghost Recon and water in Ghost Recon 2." "N_DVD_BA_CHARACTERS" "Characters" "D_DVD_BA_CHARACTERS" "A brief video showing off the differences between characters in Ghost Recon and characters in Ghost Recon 2." "N_DVD_BA_VEHICLES" "Vehicles" "D_DVD_BA_VEHICLES" "A brief video showing off the differences between vehicles in Ghost Recon and vehicles in Ghost Recon 2." "N_DVD_BA_GAMEPLAY" "Gameplay" "D_DVD_BA_GAMEPLAY" "A brief video showing off the differences in gameplay between Ghost Recon and Ghost Recon 2."