// This shader recomines two textures with a given operation. // The operation is: // result = tex0 * lerp(gamma, 1.f, tex1) + tex1 * beta xps.1.1 def c0, 0,0,0,0 // a = gama def c1, 0,0,0,0 // a = beta tex t0 tex t1 // r0 = lerp(gamma, 1.f, tex1) lrp r0, c0.a, t1, 1-zero // r0 = r0 * t0 + t1 * beta xmma discard, discard, r0, r0, t0, t1, c1.a