[MapSettings§(240)] LegendMap§(1162882)=10 March 2008, 9:32 AM|North Korea||A disused bunker, housing a missile silo. LegendMapInBrief§(1162883)=1. WEST BUNKER (ZONE 1)||2. EAST BUNKER (ZONE 1)||3. THE STORAGE (ZONE 2)||4.LIFE ZONE (ZONE 2)||5. THE SILO (ZONE 3) ExpliMapInBriefSpy§(1159199)=This disused bunker houses a ballistic missile silo. It has recently been refurbished by a terrorist group that is preparing to launch a missile fitted with a chemical weapon. Standing between you and the missile is a team of ARGUS PMC mercenaries. You only have few minutes to prevent Japan from suffering one of the worst catastrophes since Hiroshima. ExpliMapInBriefSentry§(1159200)=A team financed by our customer is completing preparations to launch a ballistic missile fitted with a chemical weapon. It is programmed to sow the seeds of terror in Tokyo. You must, at all costs, prevent potential intruders from interfering with this operation, which is also one of our biggest contracts this year. Fireworks in few minutes. Don't let the intruders spoil the party! ModesStrings§(1162892)=((ExplicationModeSpy§(6553)="Accomplish the objectives to paralyze the missile.",ExplicationModeSentry§(6550)="Prevent the intruders from seizing the objectives and sabotaging the missile.",ExpliModeInBriefSpy§(6554)="You must first break into the defensive BUNKERS. Use explosives on the ventilation system or hack into a terminal to access the STORAGE. In the LIFE ZONE, pick up two of the hard disks holding the access codes to open the SILO door and take it to the upload attaché case. Lastly, access the SILO and deactivate 3 of the 6 terminals controlling the missile launch. Good luck, gentlemen.",LegendModeInBriefSpy§(6555)="The spies must accomplish a certain number of mission objectives. The latter can be of three kinds. The mercenaries must prevent them, or eliminate the spies.",ExpliModeInBriefSentry§(6551)="Prevent the intruders from breaking into the defensive BUNKERS by defusing any possible bombs or preventing intruders from neutralizing the terminal. If the intruders break into the bunkers, prevent them from getting hold of two of the disks in the STORAGE that holds the access codes to open the SILO door and taking it to the upload attaché case. If they succeed in doing this, prevent the intruders from deactivating 3 of the 6 terminals that control the missile launch.",LegendModeInBriefSentry§(6552)="The spies must accomplish a certain number of mission objectives. The latter can be of three kinds. The mercenaries must prevent them, or eliminate the spies."),(ExplicationModeSpy§(6553)="Find and keep the data disks.",ExplicationModeSentry§(6550)="Prevent the intruders from seizing the data disks.",ExpliModeInBriefSpy§(6554)="This disused bunker houses a ballistic missile silo. From your insertion point, you can access the EAST BUNKER or the WEST BUNKER, then the WAREHOUSE and, lastly, the SILO.",LegendModeInBriefSpy§(6555)="The spies must go through the level and get their hands on a certain number of disks. The mercenaries must prevent them, or eliminate the spies.",ExpliModeInBriefSentry§(6551)="This disused bunker houses a ballistic missile silo. From your insertion point, you can access the EAST BUNKER or the WEST BUNKER, then the WAREHOUSE and, lastly, the SILO.",LegendModeInBriefSentry§(6552)="The spies must go through the level and get their hands on a certain number of disks. The mercenaries must prevent them, or eliminate the spies."),(ExplicationModeSpy§(6553)="Eliminate all of the members of the ARGUS PMC who are present.",ExplicationModeSentry§(6550)="Eliminate all the intruders seeking to infiltrate the zone you defend.",ExpliModeInBriefSpy§(6554)="This disused bunker houses a ballistic missile silo. From your insertion point, you can access the EAST BUNKER or the WEST BUNKER, then the WAREHOUSE and, lastly, the SILO.",LegendModeInBriefSpy§(6555)="The spies, like the mercenaries, must eliminate the opposing team entirely.",ExpliModeInBriefSentry§(6551)="This disused bunker houses a ballistic missile silo. From your insertion point, you can access the EAST BUNKER or the WEST BUNKER, then the WAREHOUSE and, lastly, the SILO.",LegendModeInBriefSentry§(6552)="The spies, like the mercenaries, must eliminate the opposing team entirely."))