// Line with this "//" are comments. They are not used by the game // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line // can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the // variable name and the = [EchelonCharacter.ESam] m_bCalculateSamShadow=false //Added by ZHK, 2003-6-30, Used for Sam Shadow Detection [Echelon.EPlayerController] m_speedRun=420.0 m_speedRunCr=299.0 m_speedWalk=120.0 m_speedWalkCr=60.0 m_speedWalkFP=120.0 m_speedWalkFPCr=75.0 m_speedWalkJammer=120.0 m_speedWalkJammerCr=75.0 m_speedWalkSniping=100.0 m_speedBTWCr=75.0 m_speedBTW=130.0 m_speedFence=70.0 m_speedGrab=80.0 m_speedGrabFP=60.0 m_speedCarry=130.0 m_turnMul=0.5 m_towardAngle=0.707 m_ThrowMinSpeed=(X=800,Y=0,Z=100) m_ThrowMaxSpeed=(X=1500,Y=0,Z=250) m_ThrowVarSpeed=1000.0 m_splitJumpTestDist=283.0 //add by zhou jing m_wallJumpTestDist=100.0 //add by zhou jing m_climbDownCutTime=0.80 m_climbUpCutTime=0.5 m_meetwindBackTime=0.9 [Echelon.EPlayerCam] m_yawSpeed=27000.0 // maximum turning speed, when joystick is at extrem position m_pitchSpeed=20000.0 // maximum lookup speed, when joystick is at extrem position m_minPitch=-16380 // dont touch m_maxPitch=16380 // dont touch m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles m_absoluteMinDist=25.0 // Camera can never get closer than this m_targetZMaxDist=100.0 // max global Z distance of smoothing m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check m_NPCDistance=200.0 // Distance when looking at npc m_resetPitchSpeed=45000.0 m_resetYawSpeed=75000.0 m_resetEnable=True m_closeupDist=200.0 m_closeupHeight=20.0 m_closeupDamping=0.6 [EchelonIngredient.EStickyCamera] minfov=10.0 maxfov=90.0 zoomspeed=5.0 damping=100.0 [Echelon.ESniperNoise] pitchSize=240.0 pitchSpeed=2.17 yawSize=180.0 yawSpeed=1.8 noiseUpSpeed=1.6 noiseDownSpeed=1.6 recoilSize=600 recoilPitchAdd=300 recoilYawAdd=100 recoilUpSpeed=15000.0 recoilDownSpeed=3000.0 recoilFatigueUp=0.075 fatigueRecoilMaxSize=1500 fatigueRecoilUpSpeed=3000.0 fatigueRecoilDownSpeed=1000.0 holdMax=3.0 tiredMax=3.0 // An example camera mode section. [Bidon] parent= Bidon // parent mode to copy values from offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 mx=0.0 my=0.0 mz=0.0 // offset from the top of sam's collision cylinder distance= t=0.0 s=0.0 n=0.0 m=0.0 // distance to the camera minYaw= v=0 // angle constraint maxYaw= v=0 // angle constraint minPitch= v=0 // angle constraint maxPitch= v=0 // angle constraint useAngles= v=0 // flag to use angle constraint or not damping= v=0.0 interSpeed= v=0.0 collInterSpeed= v=0.0 targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z twigX= v=0.0 twigZ= v=0.0 biasCut= v=0.0 biasSlope= v=0.0 offsetSpeed= v=0.0 alignPawn= v=0 // Should the pawn align itself to the camera usePitchCurve= v=0 // Should the pitch curve be used useCollTarget= v=0 // Should the camera target test collision (carefull with this one) useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray useColl= v=0 // Should there be any collision test useTwig= v=0 // Just what it says useCamFlag= v=0 // Use TRACE_Camer1 // Below is the definition of all the camera modes. This is the complet list of all modes: // ECM_Walking =0 // ECM_WalkingCr =1 // ECM_FirstPerson =2 // ECM_FirstPersonCr =3 // ECM_Grab =4 // ECM_GrabFP =5 // ECM_Carry =6 // ECM_CarryCr =7 // ECM_Throw =8 // ECM_ThrowCr =9 // ECM_Sniping =10 // ECM_HSphere =11 // ECM_FSphere =12 // ECM_HOH =13 // ECM_HOHFU =14 // ECM_HOHFP =15 // ECM_BTW =16 // ECM_BTWPeakLeft =17 // ECM_BTWPeakRight =18 // ECM_BTWLeftFP =19 // ECM_BTWRightFP =20 // ECM_Rapel =21 // ECM_RapelFP =22 // ECM_DoorPeekRight =23 // ECM_DoorPeekLeft =24 // ECM_SplitJump =25 // ECM_SplitJumpFP =26 // ECM_TrainCd =27 // ECM_TrainCu =28 // ECM_TrainFU =29 // ECM_TrainFD =30 // ECM_TrainHOH =31 // ECM_TrainCdBg =32 // ECM_TrainCuBg =33 // ECM_Zooming =34, // ECM_ZoomingCr =35, // ECM_Trap =36, // ECM_TrainOut =37, // ECM_TrainOutSo =38, // ECM_MAX =39, // You can also edit these at run time with: ea class=eplayercam // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_WalkingCr use 1, etc [ECM_Walking] distance= n=250.0 s=175.0 t=100.0 m=150.0 alignPawn= v=0 usePitchCurve= v=1 useCollTarget= v=1 useCylColl= v=1 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-13000 maxPitch= v=12000 useAngles= v=1 useTwig= v=1 twigX= v=20.0 twigZ= v=10.0 damping= v=4.0 biasCut= v=0.5 biasSlope= v=0.5 offsetSpeed= v=400.0 useCamFlag= v=1 useAimTuning= v=0 [ECM_WalkingCr] parent= ECM_Walking offset= mx=0.0 my=10.0 mz=-60.0 //offset= mx=0.0 my=10.0 mz=30.0 [ECM_FirstPerson] parent= ECM_Walking alignPawn= v=1 offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0 distance= n=50.0 s=50.0 t=50.0 usePitchCurve= v=0 useCollTarget= v=0 useCylColl= v=0 useColl= v=1 interSpeed= v=800.0 collInterSpeed= v=600.0 twigX= v=30.0 twigZ= v=30.0 targetZSpeed= v=150.0 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-15000 maxPitch= v=15000 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useCamFlag= v=1 useAimTuning= v=1 AimSpeedAdjust= v=0.7 [ECM_FirstPersonCr] parent= ECM_FirstPerson distance= m=50.0 offset= mx=0.0 my=25.0 mz=0.0 [ECM_Grab] parent= ECM_Walking twigX= v=50.0 [ECM_GrabFP] parent= ECM_FirstPerson offset= ny=15.0 nz=-5.0 sy=15.0 sz=-5.0 ty=15.0 tz=-5.0 distance= n=90.0 s=90.0 t=90.0 minPitch= v=-5000 maxPitch= v=7500 [ECM_Carry] parent= ECM_Walking [ECM_CarryCr] parent= ECM_WalkingCr [ECM_Throw] distance= n=70.0 s=70.0 t=70.0 offset= ny=30.0 nz=-10.0 sy=30.0 sz=-10.0 ty=30.0 tz=-10.0 my=30.0 mz=-10.0 alignPawn= v=1 usePitchCurve= v=0 useCollTarget= v=1 useCylColl= v=1 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=200.0 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-14000 maxPitch= v=9000 //14000, shenli fix bug 1748 useAngles= v=1 useTwig= v=1 twigX= v=20.0 twigZ= v=20.0 damping= v=6.0 biasCut= v=0.75 biasSlope= v=0.3 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_ThrowCr] parent= ECM_Throw distance= n=70.0 s=70.0 t=70.0 m=50.0 [ECM_Sniping] parent= ECM_FirstPerson offset= nx=0.0 ny=25.0 nz=0.0 sx=0.0 sy=25.0 sz=0.0 tx=0.0 ty=25.0 tz=0.0 mx=0.0 my=25.0 mz=0.0 distance= n=0.0 s=0.0 t=0.0 m=0.0 interSpeed= v=800.0 targetZSpeed= v=200.0 targetXYSpeed= v=200.0 useTwig= v=0 damping= v=8.0 biasCut= v=0.7 biasSlope= v=0.7 AimSpeedAdjust= v=0.3 [ECM_HSphere] parent= ECM_FSphere usePitchCurve= v=1 minYaw= v=-20000 maxYaw= v=20000 minPitch= v=-13000 maxPitch= v=12000 useAngles= v=1 useTwig= v=1 twigX= v=40.0//20.0 twigZ= v=30.0 offsetSpeed= v=100.0 [ECM_Trap] parent= ECM_HSphere minYaw= v=-20000 maxYaw= v=-5000 minPitch= v=-2000 maxPitch= v=1000 useCylColl= 0 offset= nx=0.0 ny=25.0 nz=0.0 sx=0.0 sy=25.0 sz=0.0 tx=0.0 ty=25.0 tz=0.0 mx=0.0 my=25.0 mz=0.0 offsetSpeed= v=20.0 distance= n=0.0 s=0.0 t=0.0 usePitchCurve= v=0 useCollTarget= v=0 interSpeed= v=30.0 collInterSpeed= v=30.0 twigX= v=-100.0 twigZ= v=0.0 targetZSpeed= v=30.0 damping= v=2.0 biasCut= v=0.75 biasSlope= v=0.2 [ECM_FSphere] distance= n=250.0 s=175.0 t=100.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useCollTarget= v=1 useCylColl= v=1 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-13000 maxPitch= v=10000 useAngles= v=1 damping= v=8.0 biasCut= v=0.7 biasSlope= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_HOH] parent= ECM_FSphere offsetSpeed= v=50.0 twigX= v=40.0 twigZ= v=30.0 minPitch= v=-13000 maxPitch= v=10000 [ECM_HOHFU] parent= ECM_FSphere distance= t=120.0 useCylColl= v=0 offset= nx=-40.0 sx=-40.0 tx=-40.0 usePitchCurve= v=1 maxPitch= v=12000 minPitch= v=-13000 //begin add by zhou jing 6-19-2003 [ECM_TrainCdBg] parent= ECM_WalkingCr distance= n=130.0 maxPitch= v=-9000 [ECM_TrainCd] parent= ECM_TrainHOH interSpeed= v=400000.0 collInterSpeed= v=600000.0 targetXYSpeed= v=400000.0 targetZSpeed= v=400000.0 offsetSpeed= v=400000.0 useCollTarget= v=0 useCylColl= v=0 useColl= v=0 distance= n=80.0 s=80.0 t=80.0 [ECM_TrainCuBg] parent= ECM_TrainHOH [ECM_TrainCu] parent= ECM_WalkingCr interSpeed= v=400000.0 collInterSpeed= v=600000.0 targetXYSpeed= v=400000.0 targetZSpeed= v=400000.0 offsetSpeed= v=400000.0 minPitch= v=-10000 maxPitch= v=-9000 useCollTarget= v=0 useCylColl= v=0 useColl= v=0 distance= n=50.0 s=50.0 t=50.0 m=50.0 [ECM_TrainCuEd] parent= ECM_WalkingCr interSpeed= v=200.0 collInterSpeed= v=200.0 targetXYSpeed= v=200.0 targetZSpeed= v=200.0 offsetSpeed= v=200.0 //end add by zhou jing 6-19-2003 [ECM_HOHFP] offset= nx=-7.0 ny=30.0 nz=20.0 sx=-7.0 sy=30.0 sz=20.0 tx=-7.0 ty=30.0 tz=20.0 distance= n=45.0 s=45.0 t=45.0 minYaw= v=-9000 maxYaw= v=14000 minPitch= v=-13000 maxPitch= v=14000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useTwig= v=1 twigX= v=30.0 twigZ= v=30.0 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_BTW] distance= n=150.0 s=125.0 t=100.0 m=50.0 offset= mx=20.0 minYaw= v=-20000 maxYaw= v=20000 minPitch= v=-13000 maxPitch= v=13000 useAngles= v=1 interSpeed= v=200.0 collInterSpeed= v=600.0 targetXYSpeed= v=125.0 targetZSpeed= v=200.0 usePitchCurve= v=1 useCollTarget= v=1 useCylColl= v=1 useColl= v=1 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_BTWPeakLeft] parent= ECM_BTW offset= ny=-60.0 nz=-10.0 sy=-60.0 sz=-10.0 ty=-60.0 tz=-10.0 my=-50.0 mz=-10.0 distance= n=100.0 s=100.0 t=100.0 m=50.0 [ECM_BTWPeakRight] parent= ECM_BTWPeakLeft offset= ny=60.0 nz=-10.0 sy=60.0 sz=-10.0 ty=60.0 tz=-10.0 my=50.0 mz=-10.0 [ECM_BTWLeftFP] parent= ECM_BTWPeakLeft distance= n=50.0 s=50.0 t=50.0 m=50.0 minYaw= v=-12000 maxYaw= v=2000 minPitch= v=-12000 maxPitch= v=9000 //12000 shenli for fix bug id 6226 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 [ECM_BTWRightFP] parent= ECM_BTWPeakRight distance= n=50.0 s=50.0 t=50.0 m=50.0 minYaw= v=0 maxYaw= v=12000 minPitch= v=-12000 maxPitch= v=9000 //12000 shenli for fix bug id 6226 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 // add by ren bo [10/06/2003] [ECM_BTWLeftThrow] parent= ECM_BTWPeakLeft minYaw= v=-9000 maxYaw= v=3000 minPitch= v=-8000 maxPitch= v=2500 [ECM_BTWRightThrow] parent= ECM_BTWPeakRight minYaw= v=-3000 maxYaw= v=9000 minPitch= v=-8000 maxPitch= v=2500 // end by ren bo [10/06/2003] [ECM_Rapel] parent= ECM_HSphere offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0 [ECM_RapelFP] offset= nx=-60.0 ny=25.0 nz=-10.0 sx=-60.0 sy=25.0 sz=-10.0 tx=-60.0 ty=25.0 tz=-10.0 distance= n=45.0 s=45.0 t=45.0 minYaw= v=-12000 maxYaw= v=12000 minPitch= v=-6500 maxPitch= v=13000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useTwig= v=1 twigX= v=30.0 twigZ= v=30.0 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_DoorPeekRight] offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0 distance= n=50.0 s=50.0 t=50.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 minYaw= v=0 maxYaw= v=16000 minPitch= v=-12000 maxPitch= v=12000 useAngles= v=1 damping= v=8.0 biasCut= v=0.7 biasSlope= v=0.7 offsetSpeed= v=400.0 useTwig= v=1 twigX= v=20.0 twigZ= v=40.0 useCamFlag= v=1 [ECM_DoorPeekLeft] offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0 distance= n=50.0 s=50.0 t=50.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 minYaw= v=-16000 maxYaw= v=0 minPitch= v=-12000 maxPitch= v=12000 useAngles= v=1 damping= v=8.0 biasCut= v=0.7 biasSlope= v=0.7 offsetSpeed= v=400.0 useTwig= v=1 twigX= v=20.0 twigZ= v=40.0 useCamFlag= v=1 [ECM_SplitJump] parent= ECM_FSphere offset= nz=30.0 sz=30.0 tz=30.0 [ECM_SplitJumpFP] parent= ECM_RapelFP offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0 distance= n=40.0 s=40.0 t=40.0 minYaw= v=-12000 maxYaw= v=12000 minPitch= v=-12000 maxPitch= v=12000 // add by ren bo [09/08/2003] [ECM_SplitJumpHalf] parent= ECM_FSphere offset= nz=120.0 sz=30.0 tz=30.0 //offset= nz=30.0 sz=30.0 tz=30.0 //maxPitch= v=8000 //minYaw= v=-8000 //maxYaw= v=8000 [ECM_SplitJumpFPL] parent= ECM_RapelFP offset= nx=25.0 ny=-10.0 nz=60.0 sx=25.0 sy=-10.0 sz=60.0 tx=25.0 ty=-10.0 tz=60.0 distance= n=60.0 s=60.0 t=60.0 minYaw= v=-8000 maxYaw= v=4000 minPitch= v=-13000 maxPitch= v=13000 [ECM_SplitJumpFPR] parent= ECM_RapelFP offset= nx=25.0 ny=20.0 nz=60.0 sx=25.0 sy=20.0 sz=60.0 tx=25.0 ty=20.0 tz=60.0 distance= n=60.0 s=60.0 t=60.0 minYaw= v=-4000 maxYaw= v=8000 minPitch= v=-13000 maxPitch= v=13000 [ECM_SplitJumpZoom] parent= ECM_RapelFP offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0 distance= n=40.0 s=40.0 t=40.0 minYaw= v=-7000 maxYaw= v=7000 minPitch= v=-10000 maxPitch= v=8000 // end by ren bo [09/08/2003] [ECM_TrainFU] parent= ECM_HOH distance= n=250.0 s=175.0 t=100.0 m=150.0 minYaw= v=-16384 maxYaw= v=16384 minPitch= v=-16000 maxPitch= v=-13000 useAngles= v=1 [ECM_TrainFD] parent= ECM_HOH distance= n=80.0 s=80.0 t=80.0 minYaw= v=32000 maxYaw= v=33000 minPitch= v=16000 maxPitch= v=16000 useAngles= v=1 offsetSpeed= v=40.0 [ECM_TrainHOH] parent= ECM_HOHFU offset= nz=20.0 sz=20.0 tz=20.0 mz=20.0 minYaw= v=6750 maxYaw= v=26050 minPitch= v=-1000 maxPitch= v=3000 useAngles= v=1 interSpeed= v=100.0 collInterSpeed= v=100.0 targetXYSpeed= v=100.0 targetZSpeed= v=100.0 offsetSpeed= v=100.0 distance= n=170.0 s=160.0 t=90.0 [ECM_Zooming] parent= ECM_Sniping useAimTuning= v=0 [ECM_ZoomingCr] parent= ECM_Zooming offset= mx=0.0 my=25.0 mz=0.0 //add by ren bo [08/12/2003] [ECM_TrainOut] parent= ECM_HOHFU //offsetSpeed= v=100.0 distance= n=180.0 s=180.0 t=180.0 offset= tx=120.0 ty=-60.0 tz=-30.0 sx=120.0 sy=-60.0 sz=-30.0 nx=120.0 ny=-60.0 nz=-30.0 mx=120.0 my=-60.0 mz=-30.0 minYaw= v=-33000 maxYaw= v=-32000 minPitch= v=-2000 maxPitch= v=-2000 useAngles= v=1 [ECM_TrainOutR] parent= ECM_HOHFU //offsetSpeed= v=100.0 distance= n=180.0 s=180.0 t=180.0 offset= tx=120.0 ty=60.0 tz=-30.0 sx=120.0 sy=60.0 sz=-30.0 nx=120.0 ny=60.0 nz=-30.0 mx=120.0 my=60.0 mz=-30.0 minYaw= v=32000 maxYaw= v=33000 minPitch= v=-2000 maxPitch= v=-2000 useAngles= v=1 [ECM_TrainOutSo] parent= ECM_Walking offset= nx=200.0 ny=0.0 nz=70.0 [ECM_TrainDie] parent= ECM_Walking distance= n=180.0 s=180.0 t=180.0 offset= nx=-400.0 sx=-400.0 tx=-400.0 mx=-400.0 minYaw= v=0 maxYaw= v=1000 minPitch= v=0 maxPitch= v=0 useAngles= v=1 offsetSpeed= v=700.0 interSpeed= v=80000.0 targetXYSpeed= v=20000.0 [ECM_TrainDie2] parent= ECM_Walking distance= n=180.0 s=180.0 t=180.0 offset= nx=4000.0 sx=4000.0 tx=4000.0 mx=4000.0 minYaw= v=32000 maxYaw= v=33000 minPitch= v=0 maxPitch= v=0 useAngles= v=1 offsetSpeed= v=1500.0 interSpeed= v=80000.0 targetXYSpeed= v=20000.0 //end by ren bo [08/12/2003] //begin add by zhou jing [09/10/2003] [ECM_TrainMeetWind] parent= ECM_HSphere minYaw= v=16050 maxYaw= v=16050 minPitch= v=0 maxPitch= v=0 useAngles= v=1 interSpeed= v=400000.0 collInterSpeed= v=600000.0 targetXYSpeed= v=400000.0 targetZSpeed= v=400000.0 offsetSpeed= v=400000.0 [ECM_HOHFPHangedEd] parent= ECM_HOHFU minPitch= v=-5000 maxPitch= v=5000 [ECM_HOHFPHangedBg] parent= ECM_HOHFU offset= nx=10.0 ny=15.0 nz=-50.0 sx=10.0 sy=15.0 sz=-50.0 tx=10.0 ty=15.0 tz=-50.0 minYaw= v=-5000 maxYaw= v=9000 minPitch= v=0 maxPitch= v=0 //targetXYSpeed= v=200.0 //targetZSpeed= v=2000.0 //interSpeed= v=200.0 //collInterSpeed= v=200.0 //offsetSpeed= v=200.0 [ECM_HOHFPHanged] offset= nx=10.0 ny=30.0 nz=-90.0 sx=10.0 sy=30.0 sz=-90.0 tx=10.0 ty=30.0 tz=-90.0 distance= n=65.0 s=65.0 t=65.0 minYaw= v=-5000 maxYaw= v=9000 minPitch= v=-11000 maxPitch= v=9000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useTwig= v=1 twigX= v=30.0 twigZ= v=30.0 damping= v=5.0 biasCut= v=0.75 biasSlope= v=0.2 useAimTuning= v=1 AimSpeedAdjust= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 useColl= v=1 useCollTarget= v=1 //end by by zhou jing [09/10/2003] [Echelon.EchelonGameInfo] HUD_OFFSET_X=48 HUD_OFFSET_Y=39 bNoGore=false bNoSamLookAt=false bDemoMode=false DemoMap=3_4_3Severonickel TrainingMap=0_0_2_Training m_minInterpolSpeed=200.000000 m_grabbingDelay=0.2 m_forwardGentle=0.5 m_forwardCrawl=0.1 m_forwardFull=0.9 m_backwardGentle=-0.5 m_backwardCrawl=-0.1 m_backwardFull=-0.9 m_rightGentle=0.5 m_rightCrawl=0.1 m_rightFull=0.9 m_leftGentle=-0.5 m_leftCrawl=-0.1 m_leftFull=-0.9 m_minForce=0.02 m_gentleForce=0.5 m_fullForce=0.9 m_inAirAccel=1000.000000 m_onGroundAccel=2000.000 m_RollSpeed=350.0 m_walkBias=0.3 m_PlayerJoggingThreshold=300.000000 m_JumpOutSpeed=200.000000 m_LGShimmySpeed=50.000000 m_LGSpeedThreshold=10.000000 m_LGMinLength=28.000000 m_LGMaxGrabbingSpeed=200.000000 m_LGMinGrabbingSpeed=-1000.000000 m_LGMaxGrabbingAngle=-0.6 m_LGMaxGrabbingDistance=1000.0 m_LGMaxFallGrabSpeed=200.000000 m_PLMaxGrabbingSpeed=200.0 m_PLMinGrabbingSpeed=-1000.0 m_PLMaxGrabbingDistance=35.0 m_PLMaxGrabbingAngle=-0.6 m_PLSlideDownMinSpeed=200.000000 m_PLSlideDownMaxSpeed=600.000000 m_PLSlideDownInertia=600.000000 m_PLUpwardSpeed=50.000000 m_PLFeetOffset=80.0 m_PLRotationSpeed=20000.0 m_HOHForwardSpeed=100.000000 m_HOHMinLength=15.000000 m_HOHMaxGrabbingSpeed=200.000000 m_HOHMinGrabbingSpeed=-1000.000000 m_HOHMaxGrabbingDistance=1500.000000 m_HOHFeetUpGap=100.0 m_HOHFeetUpColHoriOffset=45.0 m_HOHFeetUpColVertOffset=60.0 m_HOHFeetUpMoveSpeed=40.0 m_HOHFeetUpColHeight=18.0 m_NLUpwardSpeed=120.000000 m_NLDownwardSpeed=-120.000000 m_NLStepSize=32.000000 m_NLSlideDownMaxSpeed=600.000000 m_NLSlideDownMinSpeed=200.000000 m_NLSlideDownInertia=600.000000 m_NLMaxGrabbingAngle=-0.6 m_NLMaxGrabbingAngleTop=0.3 m_NLMaxGrabbingDistance=35.000000 m_NLMaxGrabbingSpeed=100.000000 m_NLMinGrabbingSpeed=-1000.000000 m_NLSlideDelay=0.200000 m_PUpwardSpeed=130.000000 m_PDownwardSpeed=-130.000000 m_PSlideDownMaxSpeed=600.000000 m_PSlideDownMinSpeed=200.000000 m_PSlideDownInertia=600.000000 m_PMaxGrabbingAngle=-0.6 m_PMaxGrabbingAngleTop=0.300000 m_PMaxGrabbingDistance=35.000000 m_PMaxGrabbingSpeed=100.000000 m_PMinGrabbingSpeed=-1000.000000 m_ZLSlideDownMaxSpeed=400.000000 m_ZLSlideDownMinSpeed=200.000000 m_ZLSlideDownInertia=400.000000 m_ZLMaxGrabbingDistance=1500.000000 m_ZLMaxGrabbingSpeed=200.000000 m_ZLMinGrabbingSpeed=-1000.000000 m_FMaxGrabbingSpeed=200.000000 m_FMinGrabbingSpeed=-1000.000000 MinBeforeDamage=1250.0 MaxBeforeDeath=1500.0 MinBeforeKnocking=600.0 NPCCushionDivider=2.0 m_blinkDelay=3.0