[P1_1_2_CinematicCameras] Speech_0021L=LAMBERT - Freeze, Fisher. Not a muscle. Sadono is right on top of you. If he sees you this mission is over. [P1_1_2_CrouchGuys] [P1_1_2_DeathClock] [P1_1_2_DownstairsGuardsBehavior] [P1_1_2_GuardWindow] Speech_0073L=LAMBERT - Fisher, what was that?! [P1_1_2_GunSounds] [P1_1_2_HallwayGuard] [P1_1_2_HostageBehavior] [P1_1_2_IngridBehavior] [P1_1_2_IngridConversation] Speech_0001L=(null) Speech_0002L=(null) Speech_0003L=(null) Speech_0004L=(null) Speech_0005L=(null) Speech_0006L=(null) Speech_0007L=(null) Speech_0008L=(null) Speech_0009L=(null) Speech_0010L=(null) Speech_0011L=(null) Speech_0012L=(null) Speech_0013L=(null) Speech_0014L=(null) Speech_0015L=(null) Speech_0016L=(null) Speech_0017L=(null) Speech_0018L=(null) Speech_0019L=(null) Speech_0019L=(null) [P1_1_2_IngridGuardBehavior] [P1_1_2_LambertComms] Speech_0029L=FISHER - The flash notes confirmed there was a hostage situation. Indonesian militants. Speech_0030L=LAMBERT - Yeah, but the hostages are somebody else's game. You're here for information, and especially the information held by Douglas. Speech_0032L=LAMBERT - Shetland's your objective. We need to know how much data was lost. Goal_0022L=Locate and question Douglas Shetland. Goal_0023L=Locate and question Douglas Shetland. Note_0052L=Use of lethal force is not allowed. Speech_0001L=LAMBERT- We're activating your locator for Shetland's palmtop. Speech_0002L=GRIMSDOTTIR - You're getting hotter when the beeps get closer together. If the noise drives you crazy, you can turn it off through your OPSAT. Speech_0005L=GRIMSDOTTIR - It was PGP encrypted, easy stuff. Speech_0006L=LAMBERT- For all the good it did us, the body text is gibberish. Brunton thinks it's a regional Indonesian dialect, we're looking for a translator. Speech_0007L=GRIMSDOTTIR- But we got the sender's alias, Mortified Penguin. And four words in the body text- "Red beard," "Saulnier," and "Springfield." Speech_0008L=BRUNTON- My CIA people came through for us, the dialect is Timorese Mambae. There's an Agency bureaucrat working in the embassy, an Indonesian linguist, a woman named Karthlson. Speech_0009L=LAMBERT- First name: Ingrid. She's being held in a tower off the garden behind the Embassy grounds. Grim's working on a way to contact her without alerting her guard. Karlthson's your next objective, details on your OPSAT. Goal_0010L=Locate Ingrid Karlthson and give her the mortified_penguin email for translation. Goal_0011L=Locate Ingrid Karlthson. Speech_0069L=LAMBERT- Freeze Fisher, I'm getting new information. Grimsdottir thinks she's gotten through to Ingrid. Speech_0070L=LAMBERT- There's a guard near her, but she was able to snag a flashlight. She's in the right window on the second floor. Speech_0063L=LAMBERT - You're not gonna like this. Speech_0064L=FISHER - Chances are... Speech_0065L=LAMBERT - Security camera tap shows a lone guard overlooking the next courtyard wearing night vision goggles. Speech_0066L=LAMBERT - There's an automated search light they haven't shut down, should be blinding through night goggles. Speech_0067L=FISHER - You're telling me to stay in the light? Speech_0068L=LAMBERT - I said you wouldn't like it. Speech_0028L=LAMBERT - Dammit, Fisher! We weren't supposed to have any casualties. This mission's over. Speech_0073L=LAMBERT - Fisher, what was that?! Speech_0075L=FISHER - I killed the bad guy. Speech_0074L=LAMBERT - It's not that simple, we can't work that way. The mission's over. Speech_0017L=LAMBERT - Dear God, we're losing hostages. The mission's over Fisher, we're sending in Delta, get outta there. Speech_0027L=LAMBERT - Holy Christmas, Fisher. We needed Shetland alive. The mission's over, we're pulling you out. Speech_0016L=LAMBERT - My god, Fisher! Have you gone insane?! The mission is over. Speech_0071L=BRUNTON - Oh my God, we needed- Speech_0072L=LAMBERT- We can't complete the mission without the CIA, Fisher. It's over. Get outta there. Speech_0079L=LAMBERT - Fisher, what was that?! Speech_0080L=LAMBERT - It's not that simple, we can't work that way. The mission's over. Speech_0078L=LAMBERT - Fisher, what was that?! Speech_0077L=LAMBERT - It's not that simple, we can't work that way. The mission's over. Speech_0079L=LAMBERT - Fisher, what was that?! Speech_0080L=LAMBERT - It's not that simple, we can't work that way. The mission's over. Speech_0018L=LAMBERT - You slipped up, Fisher, they're onto you. The mission's over. Goal_0020L=Take out the spotlights in the village so the Osprey can pick you up. Goal_0021L=Take out the spotlights in the village. Note_0062L=Lethal attacks are permitted. Speech_0053L=LAMBERT - Well done, Fisher. There's a nice synchronicity between those coordinates and the name Saulnier, both match a cryogenics lab in Paris. Speech_0058L=BRUNTON - And we just got word from Delta, they're sending their boys in. Speech_0059L=LAMBERT - Which means you're off the leash. Merry Christmas, Fisher, shoot all the guerillas you like. You've a quick exit downstairs at the base of the tower. Coen is waiting for you in the village. Speech_0061L=GRIMSDOTTIR - The Osprey can't land in the village, Coen's afraid to be too good a target. Cut the power from all the spot lights in the village. They will fly as low as possible to pick you up at the end of the pier. [P1_1_2_SacraficeBehavior] [P1_1_2_SadonoBehavior] Speech_0002L=(null) Speech_0003L=(null) Speech_0004L=(null) Speech_0005L=(null) Speech_0006L=(null) Speech_0007L=(null) Speech_0008L=(null) Speech_0013L=(null) Speech_0014L=(null) Speech_0015L=(null) [P1_1_2_SaveGame] [P1_1_2_ShetlandBehavior] [P1_1_2_ShetlandCinematic] [P1_1_2_ShetlandConversation] Speech_0001L=(null) Speech_0002L=(null) Speech_0003L=(null) Speech_0004L=(null) Speech_0005L=(null) Speech_0006L=(null) Speech_0007L=(null) Speech_0008L=(null) Speech_0009L=(null) Speech_0010L=(null) Speech_0011L=(null) Speech_0012L=(null) Speech_0013L=(null) Speech_0014L=(null) Speech_0015L=(null) Speech_0016L=(null) Speech_0017L=(null) Speech_0018L=(null) Speech_0019L=(null) Speech_0020L=(null) Speech_0021L=(null) Speech_0022L=(null) Speech_0023L=(null) Speech_0024L=(null) Speech_0025L=(null) Speech_0026L=(null) Speech_0027L=(null) [P1_1_2_ShetlandGuardBehavior] Speech_0001L=(null) Speech_0002L=(null) Speech_0003L=(null) [P1_1_2_SniperBehavior] [P1_1_2_SpotLights] [P1_1_2_StartingGoals] Goal_0001L=Infiltrate the Embassy. Goal_0002L=(null) [P1_1_2_TerroristBehavior]