IntensityMax = float
[DamageStates1]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates1]
[DamageStates2]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates2]
[DamageStates3]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates3]
[DamageStates4]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates4]
[DamageStates5]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates5]
[DamageStates6]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates6]
[DamageStates7]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates7]
[DamageStates8]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates8]
[DamageStates9]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates9]
[DamageStates10]
Intensity = float[]
[GFX]
MorphTarget = bool[], def = false
Texture = string[], def = nil
Particles = string[], def = nil
Separate = bool[], def = false
[/GFX]
[MECA]
Vibration = bool[], def = false
Ballottage = bool[], def = false
Engine = float[], def = 1
AeroX = float[], def = 1
AeroZ = float[], def = 1
[/MECA]
IsCritical = bool, def = false
Model = string, def = nil
VibrationsFile = string, def = nil
[/DamageStates10]