IntensityMax = float [DamageStates1] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates1] [DamageStates2] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates2] [DamageStates3] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates3] [DamageStates4] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates4] [DamageStates5] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates5] [DamageStates6] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates6] [DamageStates7] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates7] [DamageStates8] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates8] [DamageStates9] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates9] [DamageStates10] Intensity = float[] [GFX] MorphTarget = bool[], def = false Texture = string[], def = nil Particles = string[], def = nil Separate = bool[], def = false [/GFX] [MECA] Vibration = bool[], def = false Ballottage = bool[], def = false Engine = float[], def = 1 AeroX = float[], def = 1 AeroZ = float[], def = 1 [/MECA] IsCritical = bool, def = false Model = string, def = nil VibrationsFile = string, def = nil [/DamageStates10]