[BSP]
distance_clipping = float, def = 0.0, min = 0.0, max = 10000
[/BSP]
[Fond]
couleur_de_fond = int[4], min = 0, max = 255, def = 255
distance_clipping_decor = float, min = 0.0, def = 452.0
vitesse_rotation_ciel1 = float, def = 0.0
vitesse_rotation_ciel2 = float, def = 0.0
position_ciel = float[3], def = 0.0
[/Fond]
[Brouillard]
[PS2]
enable = bool, def = false
type = int, def = 0, min = 0, max = 2
intensite = float, def = 0.0
couleur = int[4], min = 0, max = 255, def = 255
near = float, def = 1.0, min = 0.01
far = float, def = 100.0, min = 0.01
farBias = float, def = 100.0, min = 0.01
[/PS2]
[PC]
enable = bool, def = false
type = int, def = 0, min = 0, max = 2
intensite = float, def = 0.0
couleur = int[4], min = 0, max = 255, def = 255
near = float, def = 1.0, min = 0.01
far = float, def = 100.0, min = 0.01
farBias = float, def = 100.0, min = 0.01
[/PC]
[/Brouillard]
[Specular]
[PS2]
direction = float, def = 0.0
couleur = int[3], min = 0, max = 255, def = 255
incl1=int, min=-180, max=180, def=50
incl2=int, min=-180, max=180, def=50
angleentrespec=int, min=-180, max=0, def=180
skyfixcolor=int, min=0, max=255, def=64
skydynperc=int, min=0, max=100, def=50
colperc1=int, min=0, max=100, def=50
colperc2=int, min=0, max=100, def=50
[/PS2]
[PC]
direction = float, def = 0.0
couleur = int[3], min = 0, max = 255, def = 255
incl1=int, min=-180, max=180, def=50
incl2=int, min=-180, max=180, def=50
angleentrespec=int, min=-180, max=0, def=180
skyfixcolor=int, min=0, max=255, def=64
skydynperc=int, min=0, max=100, def=50
colperc1=int, min=0, max=100, def=50
colperc2=int, min=0, max=100, def=50
[/PC]
[/Specular]
[Bavage]
enable = bool, def = true
intensite32 = int, min = 0, max = 255, def = 95
intensite64 = int, min = 0, max = 255, def = 127
intensite128 = int, min = 0, max = 255, def = 79
intensite256 = int, min = 0, max = 255, def = 15
couleurseuil = int[3], min = 0, max = 255, def = 196
[/Bavage]
[NosFx]
couleurseuil = int[3], min = 0, max = 255, def = 148
taille = float, def = 4.0
intensite = float, def = 0.8
[/NosFx]
[Traces_pneu]
largeur = float[2], min = 0.0, def = 0.11
intensite_max = int[2], min = 0, max = 255, def = 230
sin_angle_derive_min = float[2], min = 0.0, max = 1.0, def = 0.4
sin_angle_derive_max = float[2], min = 0.0, max = 1.0, def = 1.0
glissement_min = float[2], min = 0.0, max = 1.0, def = 0.4
glissement_max = float[2], min = 0.0, max = 1.0, def = 1.0
[/Traces_pneu]
[LightMap]
enable = bool, def = false
textureName = string, def = "notexture"
[/LightMap]
[Weather]
weather_type = string, def = noweather
[/Weather]
UseRenderWareLights = bool, def = false
MaxReflectedGlowViewDist = float, def = 30
StartingZone = int, def = 0
AlphaZWriteEnable = bool, def = true
UseKartRef = bool , def = false