
[COMMON]
type_obj = string
id_obj = string
num_id_obj = int
display = string
selectable = string
activated = string
custom_draw = string
display_effect = int
type_camera = string, def = 2d
sound = string
child_list = string[]
resize_viewport = string, def = yes
[/COMMON]
[TEXT3D]
dff_name = string
str_id = string
x_scale = float, def = 1.0f
y_scale = float, def = 1.0f
z_scale = float, def = 1.0f
nb_lines = int, def = 1
justif_hor = string
justif_vert = string
font_color = int[3]
alpha_mode = string
custom_string = string , def = no
strech = string, def = no
alpha_value = int
fnt_name = string
fnt_size = float, def = 1.0f
italic = string, def = no
line_spacing = float, def = 1.0
parent = string, def = no
[/TEXT3D]
[BOXIMG]
dff_name = string
x_scale = float
y_scale = float
z_scale = float
alpha_mode = string
alpha_value = int
vertex_alpha = string, def = no
parent = string, def = no
[/BOXIMG]
[G2DGRAPH]
back_name = string
x = int
y = int
width = int
height = int
alpha_mode = string
alpha_value = int
vertex_alpha = string, def = no
[/G2DGRAPH]
[PROGRESSBAR]
back_name = string
progress_name = string
x_scale = float
y_scale = float
z_scale = float
initial_value = float, def = 0.0f
alpha_mode = string
alpha_value = int
[/PROGRESSBAR]
[SLIDER]
back_name = string
slider_name = string
x_scale = float
y_scale = float
z_scale = float
initial_value = float, def = 0.0f
alpha_mode = string
alpha_value = int
[/SLIDER]
[OBJ3D]
name_3d = string
num_3d = int
liste_pos = string[]
liste_anims = string[]
attach_to_3d_world = string, def = no
x_scale = float
y_scale = float
z_scale = float
alpha_mode = string
alpha_value = int
anm_file = string, def = no
pos_file = string, def = no
[/OBJ3D]
[WORLD3D]
name_3d = string
liste_anim = string[]
num_3d = int
[/WORLD3D]
[SCROLLBAR]
back_name = string
slider_name = string
initial_value = float, def = 0.0f
x_scale = float
y_scale = float
z_scale = float
alpha_mode = string
alpha_value = int
[/SCROLLBAR]
[BACKGROUND]
img_name = string
x = int
y = int
w = int
h = int
alpha_mode = string
alpha_value = int
col = int[3]
[/BACKGROUND]
[BOX]
x = int
y = int
w = int
h = int
alpha_mode = string
alpha_value = int
col = int[3]
[/BOX]
[TEXT]
str_id = string
x = int
y = int
w = int
h = int
nb_lines = int
justif = string
alpha_mode = string
alpha_value = int
col = int[3]
fnt_name = string
fnt_size = float, def = 1.0f
dsp_size = float, def = 1.0f
[/TEXT]