[COMMON] type_obj = string id_obj = string num_id_obj = int display = string selectable = string activated = string custom_draw = string display_effect = int type_camera = string, def = 2d sound = string child_list = string[] resize_viewport = string, def = yes [/COMMON] [TEXT3D] dff_name = string str_id = string x_scale = float, def = 1.0f y_scale = float, def = 1.0f z_scale = float, def = 1.0f nb_lines = int, def = 1 justif_hor = string justif_vert = string font_color = int[3] alpha_mode = string custom_string = string , def = no strech = string, def = no alpha_value = int fnt_name = string fnt_size = float, def = 1.0f italic = string, def = no line_spacing = float, def = 1.0 parent = string, def = no [/TEXT3D] [BOXIMG] dff_name = string x_scale = float y_scale = float z_scale = float alpha_mode = string alpha_value = int vertex_alpha = string, def = no parent = string, def = no [/BOXIMG] [G2DGRAPH] back_name = string x = int y = int width = int height = int alpha_mode = string alpha_value = int vertex_alpha = string, def = no [/G2DGRAPH] [PROGRESSBAR] back_name = string progress_name = string x_scale = float y_scale = float z_scale = float initial_value = float, def = 0.0f alpha_mode = string alpha_value = int [/PROGRESSBAR] [SLIDER] back_name = string slider_name = string x_scale = float y_scale = float z_scale = float initial_value = float, def = 0.0f alpha_mode = string alpha_value = int [/SLIDER] [OBJ3D] name_3d = string num_3d = int liste_pos = string[] liste_anims = string[] attach_to_3d_world = string, def = no x_scale = float y_scale = float z_scale = float alpha_mode = string alpha_value = int anm_file = string, def = no pos_file = string, def = no [/OBJ3D] [WORLD3D] name_3d = string liste_anim = string[] num_3d = int [/WORLD3D] [SCROLLBAR] back_name = string slider_name = string initial_value = float, def = 0.0f x_scale = float y_scale = float z_scale = float alpha_mode = string alpha_value = int [/SCROLLBAR] [BACKGROUND] img_name = string x = int y = int w = int h = int alpha_mode = string alpha_value = int col = int[3] [/BACKGROUND] [BOX] x = int y = int w = int h = int alpha_mode = string alpha_value = int col = int[3] [/BOX] [TEXT] str_id = string x = int y = int w = int h = int nb_lines = int justif = string alpha_mode = string alpha_value = int col = int[3] fnt_name = string fnt_size = float, def = 1.0f dsp_size = float, def = 1.0f [/TEXT]